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Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Tue Jul 11, 2023 1:23 pm
by aoktar
ShivaMist wrote:
aoktar wrote:
ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.

Thank you Aoktar! :)
It's not expected and I don't have it! What happens if you try on different layouts?
I tried with standard and other layout, it's the same for me :/. I have removed my new.c4d and my template.prf aswell as all other plugins.

I've noted a few things :
- If the panel is closed and a material is created then the panel is opened, it is working as expected
- When the panel with an empty material list is already open, the refresh does not occur
- if the panel has been interacted with it will refresh for each new material until it's closed. after closing it will require an interaction to do the refresh again (not doing that if there are materials inside the list)
I haven't changed anything to cause this. Sometimes C4D is doing weird things with viewport. Fresh install or driver update/tweak may help, not sure!

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Tue Jul 11, 2023 1:49 pm
by MicLarc87
aoktar wrote:
MicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Not sure why, maybe overlooked values. It's max=256 in standalone
I know it's 256 in standalone. Is it possible to make it 256 or even 1024 into cinema4d plugin?

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Tue Jul 11, 2023 6:07 pm
by Kalua
MicLarc87 wrote:
aoktar wrote:
MicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Not sure why, maybe overlooked values. It's max=256 in standalone
I know it's 256 in standalone. Is it possible to make it 256 or even 1024 into cinema4d plugin?
I agree kernel depth should equal to the max depth of Stand Alone.
But to increase kernel depth beyond the core stand alone version should be a request to Core developers not in plugin side.

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Tue Jul 11, 2023 8:03 pm
by aoktar
MicLarc87 wrote:
aoktar wrote:
MicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Not sure why, maybe overlooked values. It's max=256 in standalone
I know it's 256 in standalone. Is it possible to make it 256 or even 1024 into cinema4d plugin?
As Kalua said,that’s not a plugin topic. It should be requested from standalone team with the reasons.

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Wed Jul 12, 2023 7:19 am
by Toche
aoktar wrote:
Toche wrote:Thanks aoktar. I tried this version and still the same behavior than R5_fixed (MID is ok in Live Viewer but rendered black).
Ok, please send me your scene
Hello aoktar,
Did you have time to try my scene sent by PM?
Was the MID pass correctly saved on your side with my render settings?

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Wed Jul 12, 2023 8:57 am
by aoktar
Toche wrote:
aoktar wrote:
Toche wrote:Thanks aoktar. I tried this version and still the same behavior than R5_fixed (MID is ok in Live Viewer but rendered black).
Ok, please send me your scene
Hello aoktar,
Did you have time to try my scene sent by PM?
Was the MID pass correctly saved on your side with my render settings?
Yes, I cannot get the issue with a stability.

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Fri Jul 21, 2023 4:07 am
by MyDearestHao
Hello sir, is there such a node that can directly read the random color of the model separated in a single object. Or osl will do. Nodes like Redshift

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Fri Jul 21, 2023 12:06 pm
by SSmolak
MyDearestHao wrote:Hello sir, is there such a node that can directly read the random color of the model separated in a single object. Or osl will do. Nodes like Redshift
Every year we have more limitations compared to Redshift...

Try this capsule which generate random vertex map by polygon islands and use this vertex map to drive colors in Octane material :
random vertex.png
Attached scene from Octane 2023 beta

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Fri Jul 21, 2023 2:15 pm
by Kalua
SSmolak wrote:
MyDearestHao wrote:Hello sir, is there such a node that can directly read the random color of the model separated in a single object. Or osl will do. Nodes like Redshift
Every year we have more limitations compared to Redshift...

Try this capsule which generate random vertex map by polygon islands and use this vertex map to drive colors in Octane material :
random vertex.png
Attached scene from Octane 2023 beta
Thank you for sharing this file. Have been looking for something like this for some time now. Didn't know C4D had this feature.
Regards,

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Fri Jul 21, 2023 2:26 pm
by SSmolak
Kalua wrote: Thank you for sharing this file. Have been looking for something like this for some time now. Didn't know C4D had this feature.
Regards,
Unfortunately C4D doesn't have such feature so I made it using scene nodes because I needed this too for tree objects which doesn't have different selection tags or materials for leaves.