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Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Sun Nov 24, 2013 12:42 am
by Andygp
When i use Teamrender, must i buy only a plugin license for all the render nodes, or a standalone too, i have 6 Computers to Render with Teamrender

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Sun Nov 24, 2013 9:23 am
by aoktar
Andygp wrote:When i use Teamrender, must i buy only a plugin license for all the render nodes, or a standalone too, i have 6 Computers to Render with Teamrender
wait and see, cloud version which will bring what for?

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Sun Nov 24, 2013 2:14 pm
by toqua
High aoktar
when i start c4d 15 studio with win 8.1pro 64bit --> crash
same maschine, old image win7 64bit ultimate --> works fine
toqua

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Sun Nov 24, 2013 2:16 pm
by aoktar
toqua wrote:High aoktar
when i start c4d 15 studio with win 8.1pro 64bit --> crash
same maschine, old image win7 64bit ultimate --> works fine
toqua
hi, i'm now checking on win8.1. And saw activation gives crash. I discovered a temp solution, activate from 14.0 and copy "oct.dat" to r15. And works. You can try this until i found real solution

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Sun Nov 24, 2013 3:03 pm
by toqua
Oh sorry
i have not a r14 :-(
So i have to boot my win 7 system
toqua

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Sun Nov 24, 2013 3:08 pm
by aoktar
toqua wrote:Oh sorry
i have not a r14 :-(
So i have to boot my win 7 system
toqua
ok, i'm working on

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Sun Nov 24, 2013 3:36 pm
by indexofrefraction
dont forget that sunday is for relaxing, aoktar ;)

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Sun Nov 24, 2013 5:14 pm
by uncia
aoktar wrote:
toqua wrote:High aoktar
when i start c4d 15 studio with win 8.1pro 64bit --> crash
same maschine, old image win7 64bit ultimate --> works fine
toqua
hi, i'm now checking on win8.1. And saw activation gives crash. I discovered a temp solution, activate from 14.0 and copy "oct.dat" to r15. And works. You can try this until i found real solution
:ugeek:

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Mon Nov 25, 2013 9:58 am
by Augustronic
Concerning the offset problem I experienced:
I got mixed up with versions. First time I saw the offset happening was 99e. The version we had installed before was 96. That rendered a matching image. Somehow I don't think that it's a user error. I just opened the old scene, hit render again and the offset was there. Attached you can find a c4d scene with simply a cube in there. As soon as you add an Octane Camera tag to the camera the offset happens (with default values in the camera tag as well as any other settings as well)

(The blueish cube on black is c4d AdvancedRender, the brighter image is Octane)

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Mon Nov 25, 2013 11:08 am
by eyeonestudio
0.99f Freezing..... When Scene Loading.

I found reason... New Intaller (Lib64 Path)
(Still Using with TFD)

No problem. working good
Delete nvapi.dll in "/plugins/c4doctane/Lib64"

:D