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Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Sun Aug 22, 2010 12:12 am
by [gk]
jbeau3d wrote:[gk] wrote:I have already started on a material converter and a octane mat lib combined.
Octane doesnt suport anything but a direct light, the script can be altered to accept vray, brazil, any specific light as well ofcourse.
I was just curious on the status of these scripts, no pressure:)
This havent been done yet, Ive had other things to attend so far.
Its piped, though not on top of todo list

Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu Sep 02, 2010 4:28 am
by jbeau3d
I shaded my scene in octane, saved it, reloaded the file as animation. It got through 14 frames out of 700+ before crashing. Now whenever I try to reload the animation it loads but Octane asks me to locate the mesh file 3 different times before it loads properly. It does this on every frame. It also does this even if I try to render a single frame.
3dsmax9 x64
octane2max 1.022c
Octane build 1.022beta2.2b
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Sun Sep 19, 2010 10:19 pm
by simmsimaging
having some problems with the exporter (I think). Getting the normals problem that seems to come from having improper scene units, but I have set the scene in Max to meters. If I export/import manually it seems okay, but via the script it is causing problems. I posted about it here:
http://www.refractivesoftware.com/forum ... =33&t=3594
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Wed Oct 27, 2010 11:52 am
by justix
2011 compatible?
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Wed Oct 27, 2010 5:51 pm
by kilaD
ok so you got it working?
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Sat Nov 06, 2010 9:10 pm
by evrinc
will the 2.2 RC1 plugin work with the latest Octane preBeta2.3 v5?
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Sun Dec 19, 2010 6:51 am
by watanabe
evrinc wrote:will the 2.2 RC1 plugin work with the latest Octane preBeta2.3 v5?
same question, having issues here.
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Sun Dec 19, 2010 11:22 am
by kilaD
what issues exactly?
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Sun Feb 06, 2011 9:20 pm
by Cronicash
Same issue....
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Mon Feb 07, 2011 3:38 am
by Cronicash
Okay so, .obj file different name from the .ocs gives you an "automation error" Still load saved .ocs though (whilst you can still just press okay and carry on, doing every frame manually and having to save img names in sequence. Very daunting).
Make .obj & .ocs file the same name then all it seems to do is keep loading the default material file and not loading the saved/ edited .ocs file...
Can you please at least load up some of the older plugins again to work with the previous versions of octane that worked (just so i can get some work out of the way...)
Sadly i dont have any previous ones saved...
I have done earlier render animations so i know it works...
http://www.refractivesoftware.com/forum ... om+fitting