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				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 05, 2010 11:07 pm
				by face
				Hmmmmm,
what do you think about this one??
Not fine?  
 
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 2:19 am
				by cgndev
				wow!!!!
Face.
is it pointCloud?? awesomee!! Very Very Cool!!!
You are my hero!
Looks Good!
Keep going. Please.
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 2:27 am
				by face
				A pointcloud?
Hm, maybe, let me try a other test... 
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 1:29 pm
				by cgndev
				Can't export Texture Supports.
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 2:32 pm
				by Amplitude
				afaik the good worklow in XSI is to freeze your operator stack once your object has been properly modeled and Uv'ed anyway.
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 3:18 pm
				by cgndev
				Amplitude, Thanks for your reply.
I Tried to freeze my operator stack.
But. don't apply.
I just wanna mapping to specific region for like a label, logo.
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 4:57 pm
				by face
				cgndev wrote:Amplitude, Thanks for your reply.
I Tried to freeze my operator stack.
But. don't apply.
I just wanna mapping to specific region for like a label, logo.
Labels don´t work.
Octane repeat the texture automatic.
But the position should work, i will look at it.
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 5:15 pm
				by face
				Here it works...
Have you select the right uv-map?
If you have more as one uv-map, delete the others.
Octane can´t handle multi uv-map´s.
face
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 5:23 pm
				by Amplitude
				To have flexibility in the placement of a logo in your example I would do the following:
Use 2 UV sets, one for the main texture/material and one for the logo placement.
But it doesn't export correctly (no texture at all is transmitted to octane actually).
I think that the mixer node is not taken into account here by the exporter. Any thought on this face?
edit: ok just seen your reply above. But even with one UV it doesn't export, maybe the exporter only takes image maps on the diffuse slot but no mixer node?
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 06, 2010 5:50 pm
				by face
				Right, you must mix it in Octane.
Only textures in diffuse, specular, transparency and reflection should work.
face