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Re: Non-offical Blender 2.56 plugin

Posted: Thu Feb 10, 2011 9:52 am
by 3dementia
This script is working perfectly. Thank you Lionel! This thread is quite a long read. :)

Re: Non-offical Blender 2.56 plugin

Posted: Thu Feb 10, 2011 5:18 pm
by thwak
thwak wrote:Not sure if this is a plugin issue or not, but I can't get turntable animations to work properly. The camera is rotating around its own axis rather than around the axis of the object I am picking with the focus picker. Using 0.93 and 2.56a.

Anyone else experiencing this? Or am I just doing something dumb?
Anyone?

Re: Non-offical Blender 2.56 plugin

Posted: Thu Feb 10, 2011 10:40 pm
by 3dementia
Sorry Thwak don't know, I'll run a test and see.

Meantime I have a question as well. Is it possible to enable colored clay rendering by default? I have a project where we are aiming for a more toon look, and the colored clay mode with some post processing actually fits the mood perfect. (Not too mention it renders in 1 second on my machine). I really want to have this enabled every time the obj reloads.

Edit: @Thwak, it looks like you need to set the center of the scene with the camera zoom picking mode, then scroll your mouse in then out. Now you can position your camera where you like and set your focus.

@ All -I think I fixed my own issue. No need for clay mode to be on, just set all materials to diffuse, and it renders exactly the same with direct lighting as it does in clay mode. Speed seems to be consistent as well. I think this is a great option for producing cartoony renders.

Re: Non-offical Blender 2.56 plugin

Posted: Fri Feb 11, 2011 5:32 am
by thwak
3dementia wrote:Thwak, it looks like you need to set the center of the scene with the camera zoom picking mode, then scroll your mouse in then out. Now you can position your camera where you like and set your focus.
Thanks 3dementia. I guess it has nothing to do with the plug-in at all. Turns out that (once again :roll:) the users manual is incorrect. It states to use the focus picker as the tool that sets the center of rotation for the turntable animation. It's actually the zoom picker. Until the manual is updated, they really should discontinue including it with these candidate releases. I was scratching my head trying to figure out what I was doing wrong...

Re: Non-offical Blender 2.56 plugin

Posted: Tue Feb 15, 2011 10:25 am
by r0ug3r
hi, any updates on the exporter.? seems been a while...still struggling with relink ignored by octane..are the developers of octane going away.? hehehe i feel we're left hangin into something not really completed..dont know!!
any supports for us? (at least officially??)
seems non-official exporter really did good job hehehe..keep it up guys, i guess we have to support ourselves anyways!!!

Re: Non-offical Blender 2.56 plugin

Posted: Tue Feb 15, 2011 4:38 pm
by SamCameron
The latest version of this exporter (octanerender.v0.93.for_2.56a_from blender) doesn't work at all in here, using Blender Beta 2.56 official. All I got is a black window, the octane render doesn't open, and the console says different errors:

octanerender\engine.py", line 336, in render

octanerender\utils.py" line 127, in safe_rename

WindowsError: [Error 2] El sistema no puede hallar el archivo especificado (the system cannot find the specified file)

location:<unknown location>:-1

location:<unknown location>:-1

By the way, if I'm in frame #25 as soon as I click on render button, then automaticly switch to frame #1 and when octane render opens the frame it render is #1 not #25.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Feb 15, 2011 11:35 pm
by radiant
Yeah, it dosent work at all for some reason.

Re: Non-offical Blender 2.56 plugin

Posted: Wed Feb 16, 2011 4:10 am
by r0ug3r
hi, i have been having the same problems with v93. that's why i have used v86 for a while. on one of my rendering i found out that one of my materials has a missing texture (which was left to another pc upon export from sketch-up) so v93 doesn't start octane at all and returns that error (like file cannot be found) so one should find the texture or replace them with other file to work it out or delete the object with missing texture.then v93 works out again.
chow!!

Re: Non-offical Blender 2.56 plugin

Posted: Wed Feb 16, 2011 9:32 am
by r0ug3r
hi guys, quick question!! I dont know if this has been brought up on other forum somehow...any idea how we can animate DoF.?..in octane...or blender.? if we set it up in blender, will it be recognized by octane..or will just be ignored as with other feature of exporter v93.

any idea guys.?

many thankxx..chow!

Re: Non-offical Blender 2.56 plugin

Posted: Wed Feb 16, 2011 12:48 pm
by SamCameron
AFAIK you can animate the DOF without problems.