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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Jun 03, 2010 3:20 pm
by adrencg
face wrote:adrencg wrote:Face, do you have plans to put a subdivision level slider in the plugin?
No, i use the renderlevel, so that different meshes can have different level.
With a slider, all have the same level...
face
That makes sense. I think my problem is I haven't been looking at my Geometry Approx tab before exporting.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Jun 03, 2010 3:25 pm
by Chris_TC
adrencg wrote:face wrote:adrencg wrote:Face, do you have plans to put a subdivision level slider in the plugin?
No, i use the renderlevel, so that different meshes can have different level.
With a slider, all have the same level...
face
That makes sense. I think my problem is I haven't been looking at my Geometry Approx tab before exporting.
If you hit + and - both the viewport subdivisions and the render level changes. So if it looks good in your viewport, you should be good to go (this is theory because I haven't tried this awesome plugin yet).
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Jun 03, 2010 3:39 pm
by face
SonarPhoton wrote:Hi
First thanks for your hard work!
I stumbled over a little problem, when a texture is in a folder or path with a folder with a name containing a space between the letters it doesn't open in octane. Looks right in the mtl file, so this might be a bug on octanes side.
Example:
C:\foto\img.jpg works
C:\fo to\img.jpg don't
My problem is i have the whole main texture library under a folder with space in the name, so if it is possible to fix this somehow i would appreciate that:-)
Ah, i have try it with "" but nothing happens, realy a Octane bug. I will report that.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Jun 03, 2010 3:41 pm
by face
Chris_TC wrote:adrencg wrote:
That makes sense. I think my problem is I haven't been looking at my Geometry Approx tab before exporting.
If you hit + and - both the viewport subdivisions and the render level changes. So if it looks good in your viewport, you should be good to go (this is theory because I haven't tried this awesome plugin yet).
Yes, youre right. +/- change both levels.
But i have used the renderlevel because the ogllevel has max 4, the rendelevel can have 7.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Jun 03, 2010 6:16 pm
by mlody47
awesome job with smooth update face
I love You !!

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Jun 03, 2010 8:15 pm
by face
mlody47 wrote:awesome job with smooth update face
I love You !!

No problem, but please without love
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Jun 03, 2010 8:59 pm
by face
Will now add a little gpu gimmick

And then bake a new Addon with that and any more...
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Thu Jun 03, 2010 10:29 pm
by face
///// NEW UPDATE /////
You can download and read changes from the second post
here.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri Jun 04, 2010 3:58 am
by mlody47
face wrote:
04.06.10:
New:
Checkbox to skip rendered frames under the framerange option.
GPU-Info button, so that´s easier to know, which device is which GPU.
Octane2Softimage.zip
You RULE AGAIN!!!!
So how can I show You my love to You ?
I can tell You that I only love You , Amplitude and Radiance

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Fri Jun 04, 2010 7:49 am
by Amplitude

cheers to that.