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Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Mon Jul 20, 2015 8:25 pm
by brasco
@aggiechase37: It's to do with scale, increase Ray Epsilon.

cheers
brasc

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Mon Jul 20, 2015 8:47 pm
by aggiechase37
brasco wrote:@aggiechase37: It's to do with scale, increase Ray Epsilon.

cheers
brasc
That was it. Thanks so much!

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Tue Jul 21, 2015 4:31 pm
by connartist
There's probably a reason this is not default, but is there any way to duplicate a connection of nodes in the node editor and maintain all the connections? Right now I'm trying to duplicate a mix material 12 times and Im having to duplicate, then reconnect the structure before making my changes. Thanks!

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Tue Jul 21, 2015 4:44 pm
by aoktar
connartist wrote:There's probably a reason this is not default, but is there any way to duplicate a connection of nodes in the node editor and maintain all the connections? Right now I'm trying to duplicate a mix material 12 times and Im having to duplicate, then reconnect the structure before making my changes. Thanks!
It's not supported. You have to do connect by hand. Maybe for next releases.

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Wed Jul 22, 2015 1:36 pm
by momade
in R6.2 in PT-mode specular depth and glossy depth are called different in LV-settings and in Render Settings / overwrite kernel Settings. that shoud be the same name right?

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Thu Jul 23, 2015 5:43 am
by slepy8
connartist wrote:There's probably a reason this is not default, but is there any way to duplicate a connection of nodes in the node editor and maintain all the connections? Right now I'm trying to duplicate a mix material 12 times and Im having to duplicate, then reconnect the structure before making my changes. Thanks!
Go out of node editor. Select mix material with all materials connected to it.
Ctrl+c - ctrl+V.
Give all new materials new names.

Go back to node editor. Everything should be fine.

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Thu Jul 23, 2015 9:57 am
by sphericall
aoktar wrote: Changes for 2.23.2 R6.1
- Scroll for side buttons with mouse wheel
- Solo mode on group buttons by RMB
What are these about?

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Thu Jul 23, 2015 1:25 pm
by bepeg4d
sphericall wrote:
aoktar wrote: Changes for 2.23.2 R6.1
- Scroll for side buttons with mouse wheel
- Solo mode on group buttons by RMB
What are these about?
hi,
they are related to the right buttons menu of the node editor, now you can scroll it with the wheel and with right click on groups you can "solo" them ;)

ciao beppe

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Thu Jul 23, 2015 6:46 pm
by Silverwing
Just tried to save an OpenEXR with different compression settings with the multi pass save settings in the octane render settings.
This does not have any impact on the size of the EXR´s.

Could it be that the connection of the selector is broken?

Re: Version 2.23.2 - R6.2 (15.07.2015) - latest stable

Posted: Sat Jul 25, 2015 12:28 am
by aoktar
Silverwing wrote:Just tried to save an OpenEXR with different compression settings with the multi pass save settings in the octane render settings.
This does not have any impact on the size of the EXR´s.

Could it be that the connection of the selector is broken?
Propably yes. It's using default parameters.