Re: Version 2.00.xx - test version
Posted: Thu Jun 19, 2014 10:50 pm
Hey Aoktar,
Thanks for the update. Good luck!
Thanks for the update. Good luck!
Community Forums for OTOY Customers
https://render.otoy.com/forum/
this is how works on pc version. But i see weird problems on Macos. I'm checking, sorry.tkkim wrote:I will attach c4d file.
Please play the file and compare Perspective window with Live Viewer.
MINGATU wrote:Hey Tkkim,
I'm curious what specs u have running octane 2 on the mac. I"m trying to get it to work but it keeps crashing on launch.
OS 10.9.3
Nvidia Geforce 680 Mac Edition
Nvidia webDriver 334.01.01f01
Cinema4D r14.042 (build RC79788)
Thanks!
hi, no problem here with macpro, maverick and octane.MINGATU wrote:Hey Tkkim,
I'm curious what specs u have running octane 2 on the mac. I"m trying to get it to work but it keeps crashing on launch.
OS 10.9.3
Nvidia Geforce 680 Mac Edition
Nvidia webDriver 334.01.01f01
Cinema4D r14.042 (build RC79788)
Thanks!
aoktar wrote:this is how works on pc version. But i see weird problems on Macos. I'm checking, sorry.tkkim wrote:I will attach c4d file.
Please play the file and compare Perspective window with Live Viewer.
[vimeo]http://www.vimeo.com/98685877[/vimeo]
this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.ron908 wrote:I'm curious, with Hair now supported, is there a way to render splines directly as hair, _without_ going through the Hair object first? The reason being that the Hair object causes a lot of overhead in Cinema, and I'm trying to import fully simulated hair as splines from another app.
Very useful for xparticles trail object which can use hair shader to render.aoktar wrote:this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.ron908 wrote:I'm curious, with Hair now supported, is there a way to render splines directly as hair, _without_ going through the Hair object first? The reason being that the Hair object causes a lot of overhead in Cinema, and I'm trying to import fully simulated hair as splines from another app.
This is very useful and a crucial part of my workflow for certain type of animations.aoktar wrote: this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.