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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 9:04 pm
by Amplitude
yep that would be great.
with all the stuff you implemented recently (since yesterday?

), your exporter is really getting pretty solid

.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:03 pm
by mlody47
hey smoothing is screwing up when I animate. In first frames its great and more frames more blackness on my renders
74/100 .
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:09 pm
by face
So, i have it...
User normals, rather the normals with the discontinuity angle, are now saved as usernormals.
And as i say, the smooth option is ever on, on the first mesh.
If smooth is on and the discontinuity angle is 0°, they look as smooth is off.
It´s a bug that Octane don´t use the s option in the obj-file for the first mesh.
A little bit background

The usernormals in Softimage can setting up under Model->Modify->Component->SetUserNormals and give us a user_normal_cluster.
These are the real usernormals and these overwrite the settings from the discontinuity angle.
This has me a little bit confused
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:14 pm
by mlody47
so either that or maybe making grid 1X1 as first mesh and then sending it behind the camera?? and everything else should be fine??
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:15 pm
by face
mlody47 wrote:hey smoothing is screwing up when I animate. In first frames its great and more frames more blackness on my renders
74/100 .
When you use models with transformations(scaling/rotation/translation), then you get errors.
The same as Amplitudes watch.
Can you send me the file, so i can check if the changes i made now work?
Recommend as a scn

Texture i don´t need.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:23 pm
by face
mlody47 wrote:so either that or maybe making grid 1X1 as first mesh and then sending it behind the camera?? and everything else should be fine??
Ok, that would be a solution.
Fact is, that the bool button for smooth, have no effect for the first mesh, when the discontinuity angle is 0°.
I must test, if the button have at all no effect on meshes with user normals...
face
Edit:
Ok, it works in form the discontinuity angle is.
Realy weired

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:30 pm
by mlody47
ye just want to upload it on vimeo first

and i think you dont need sceene to see this
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:30 pm
by mlody47
now im rendering the same with grid 1x1

below ground
its not working :/
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:33 pm
by face
mlody47 wrote:now im rendering the same with grid 1x1

below ground
its not working :/
The grid would be only have an effect on the smooth option for the first mesh in Octane.
I will make a new addon now, then you can test...
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Wed Jun 02, 2010 10:42 pm
by Amplitude
hey guys,
the problem I'm having now is that the model is too smooth... really need these user normals

to be able to set different smoothing angles per object.