Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022
Posted: Tue Aug 09, 2022 10:31 pm
for an experimental version it is remarcably stable and well working! congrats! cinema R26 here with macbook pro M1 max.
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seems network rendering is disabled completely in this version?when will we get a version which is including this?aoktar wrote:Hi all,
This is the latest experimental plugin build based on experimental 2022.1-XB3 SDK. Any feedback will be much appreciated. Enjoy it!
This is the SDK matching OctaneRender® 2022.1 XB 3.
Not sure what you mean exactly but it maybe about high GPU usage and delayed reactions because of this. Text fields are not custom, they are native UI elements. And because of it this cannot be something we can do anything for you else of priority settings.SSmolak wrote:In all Octane versions there is very bad behavior while editing material parameters using text field by moving mouse. When mouse is going to be unpressed it still change value in LV. It works fine when we use slider - unpressing, release mouse button do nothing as it should be.
I mean that if you move slider to for example 23% value Octane Live Viewer shows value 22% until you release mouse button. After that it switch to 23% value. But we never see true value if mouse button is pressed. This is issue even with simple box scene any texture. This is mainly noticeable in Transform node when we want perfectly place or scale texture.aoktar wrote:Not sure what you mean exactly but it maybe about high GPU usage and delayed reactions because of this.SSmolak wrote:In all Octane versions there is very bad behavior while editing material parameters using text field by moving mouse. When mouse is going to be unpressed it still change value in LV. It works fine when we use slider - unpressing, release mouse button do nothing as it should be.
We don't have a behavior with Octane sliders as you say. See video. Not sure what are you doing?SSmolak wrote: I mean that if you move slider to for example 23% value Octane Live Viewer shows value 22% until you release mouse button. After that it switch to 23% value. But we never see true value if mouse button is pressed. This is issue even with simple box scene any texture. This is mainly noticeable in Transform node when we want perfectly place or scale texture.
Interesting is that this bad behavior is only while using Octane Node editor with Edit Controls enabled. Using controls in different panel works fine.
The problem is using mouse over marked red text area while using the same outside Node Editor works mostly fine - without this mouse release lag.aoktar wrote: We don't have a behavior with Octane sliders as you say. See video. Not sure what are you doing?
Thank you, it sound interesting I will try.aoktar wrote: EDIT: you can use slider parts in out GUI element by holding ALT or use embedded GUI in nodes. They can send Redraw commands to avoid this problem. Because they are custom GUI done by me and we can do anything with custom GUIs.
It's just a refresh issue when stack is full(max=8 for now). Select another state then select last added. It will show. I'm gonna fix itSSmolak wrote:When we have full stack of stored images there is need to remove last image before add next - if not it will be not stored correctly. It would be great for menu option like "remove all stored images".