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Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Tue Oct 05, 2021 8:30 am
by Lewis
Thanks Juan, great to hear.
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Tue Oct 05, 2021 1:55 pm
by Mastoy
Thx Juanjo, awesome as usual !

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Sat Oct 09, 2021 4:44 am
by smount1
Thank you J-man

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Sat Oct 16, 2021 10:27 am
by promity
And yet this is strange - only for LW the plug-in 2021 has not yet been released. But why not give a simple answer - when the Octane 2021 version for LW will appear?
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Fri Oct 22, 2021 9:17 pm
by Carlos3D
Hi Juanjo.
I'm working on a small animation and I'm getting some bugs when rendering sequences.
I send the link to a small rendered scene so Juanjo can see what's going on.
In this scene I had problems in frames 34, 42, 65, 80, 92, 94, 128, 145.
This happens whenever I render.
I've done many more animations and this has never happened before.
Thanks.
Carlos Caldeira.
Link for download:
https://www.mediafire.com/file/7rxqgq63 ... G.zip/file
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Sat Oct 23, 2021 10:36 am
by NemesisCGI
Carlos3D wrote:Hi Juanjo.
I'm working on a small animation and I'm getting some bugs when rendering sequences.
I send the link to a small rendered scene so Juanjo can see what's going on.
In this scene I had problems in frames 34, 42, 65, 80, 92, 94, 128, 145.
This happens whenever I render.
I've done many more animations and this has never happened before.
Thanks.
Carlos Caldeira.
Link for download:
https://www.mediafire.com/file/7rxqgq63 ... G.zip/file
First off check your model for any polygons with more than 4 sides. NGons should really be avoided in character rigs, as when the plug-in triples them it could possibly change the ploy count thus the model gets dropped out.
Shaun.
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Sat Oct 23, 2021 10:53 am
by promity
Try rendering without motion blur. Does this animation use bones or is the animation baked onto objects? What type of subdivision was used here - native or from Octane?
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Sat Oct 23, 2021 11:38 am
by NemesisCGI
I have seen vanishing objects before, as I said check for ngons they can create all sorts of problems.
I had this job with lots of machines controlled by both morphs & bones. These were imported cad objects, some would just vanish from the render, turned out to be the ngons I had not removed or tripled. That scene had motion blur & a version without. The problem affected both.
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Sat Oct 23, 2021 12:21 pm
by juanjgon
This can also be a problem with the multi-thread scene extraction or with the scene updating. You could try to render your scene after disabling the muliti-thread scene extraction in the plugin options panel and/or render the scene in full scene reload mode.
Thanks,
-Juanjo
Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Posted: Sat Oct 23, 2021 3:09 pm
by pixelsmack
Is this A F9/F10 Render or LWSN. Just curious.