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Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Mon Feb 08, 2021 4:20 pm
by aoktar
eyeonestudio wrote:Thanks for the new AOV and OCIO.

But why did you remove this feature? (Used Denoised Beauty Pass + sRGB)
This feature is the most useful feature.(Very Handy)
If it is not related to SDK or AOV problem, please restore it. Please. Thank You.
aa.png
There's not a perfectly matching method to convert linear colorspace to sRGB. Applying C4d's transformation doesn't match it, so disabled it consistency.

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Mon Feb 08, 2021 5:06 pm
by iDani
aoktar wrote:
eyeonestudio wrote:Thanks for the new AOV and OCIO.

But why did you remove this feature? (Used Denoised Beauty Pass + sRGB)
This feature is the most useful feature.(Very Handy)
If it is not related to SDK or AOV problem, please restore it. Please. Thank You.
aa.png
There's not a perfectly matching method to convert linear colorspace to sRGB. Applying C4d's transformation doesn't match it, so disabled it consistency.

I use the function also alle the time. Maybe you can give a Attention Note if the user select the sRGB with denoise beauty checked. "Maybe: There's not a perfectly matching color sRGB + denoise beauty"
cheers daniel

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Mon Feb 08, 2021 7:58 pm
by VVG
yes, I vote for the return :!:

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Mon Feb 08, 2021 8:20 pm
by aoktar
iDani wrote: I use the function also alle the time. Maybe you can give a Attention Note if the user select the sRGB with denoise beauty checked. "Maybe: There's not a perfectly matching color sRGB + denoise beauty"
cheers daniel
Thanks for advices, for my opinion: People may estimate why it does/doesn't appear accordingly the colorspace modes. Things are not easy or quick to implement and I'm disabling something is not stable or good enough. It doesn't mean it will stay like forever.

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Tue Feb 09, 2021 1:44 am
by ndreimi
I just wanted to say how excited I am about Light Manager, its vital for commercial work. I quickly played around with it today. Will this utilize AOV down the line? Being able to adjust settings without re-rendering frames would be fantastic. Thank you for all your hard work.

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Tue Feb 09, 2021 2:06 am
by FXSS
When I upgraded to 2020.2(stable release), X-Particles 728 could not render particles

2020.2 RC6 will render properly

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Tue Feb 09, 2021 5:09 am
by eyeonestudio
aoktar wrote:
eyeonestudio wrote:Thanks for the new AOV and OCIO.

But why did you remove this feature? (Used Denoised Beauty Pass + sRGB)
This feature is the most useful feature.(Very Handy)
If it is not related to SDK or AOV problem, please restore it. Please. Thank You.
aa.png
There's not a perfectly matching method to convert linear colorspace to sRGB. Applying C4d's transformation doesn't match it, so disabled it consistency.
We have been using this feature for a long time. :?
Correct conversion is important, but so far it hasn't created any problems commercially.
C4D's color management isn't good, but it's better to let the user choose for convenience.

We've worked on many projects with previous version.
I only have 3090 now. I can't go back to the previous version.
I don't want to keep two octane versions and 1080Ti for previous projects.
Thanks.

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Tue Feb 09, 2021 11:35 am
by aoktar
You can apply a post effect to simulate linear to SRGB conversion before saving, it's a work around.

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Tue Feb 09, 2021 12:23 pm
by eyeonestudio
aoktar wrote:You can apply a post effect to simulate linear to SRGB conversion before saving, it's a work around.
Ok. I found a way. Thanks. ;)

Re: Cinema4D version 2020.2 (Stable release) 07.02.2021

Posted: Tue Feb 09, 2021 3:14 pm
by iDani
eyeonestudio wrote:
aoktar wrote:You can apply a post effect to simulate linear to SRGB conversion before saving, it's a work around.
Ok. I found a way. Thanks. ;)
Hi Eyeonestudio,

can you give us you solution?

cheers Daniel