Page 3 of 3
Re: normal maps please ?
Posted: Fri Mar 19, 2010 2:02 pm
by Sam
And how about simple bump map? Is it already their in the last (commercial) version. It was not the case in the demo one (0.81)
There's no difference between current commercial and demo one
Except UI changes, save scene, save render
Bump is coming at the same time than the Normals... I think ... But I can't say more

Re: normal maps please ?
Posted: Sat Mar 20, 2010 3:38 pm
by archigrafix
I'll be waiting for it very patiently.
In the architectural field it's hard to render without it...
Re: normal maps please ?
Posted: Sat Mar 20, 2010 5:03 pm
by nuverian

Outstanding execution of normal maps!..Realy like..
How much does it raise the render time if any?
Re: normal maps please ?
Posted: Sat Mar 20, 2010 6:57 pm
by Sam
How much does it raise the render time if any?
Well I think its more about raising the memory than the render time
At least in the other engines I tried. We will see

Re: normal maps please ?
Posted: Thu Mar 25, 2010 1:14 am
by Tugpsx
Certainly not as good as the bugMonster and done on 81a but you can
simulate some amount of normal mappingin the current version.
Here is what it looks like is ShaderMap Pro

Re: normal maps please ?
Posted: Thu Mar 25, 2010 11:31 am
by Chris
Simulate normal mapping? what do you mean?
Re: normal maps please ?
Posted: Sat Mar 27, 2010 11:37 pm
by Tugpsx
Since normal mapping is not in the older alpha version, I used texture baking to give the relief effect.
The object used is a flat multi-segmented cube.