What you have rendered is actually pretty good. Did you use particular pictures to inspire yourself when trying to recreate the car head light? I had a look for both headlights and light shapes of car head lights see from above at night, to understand the shape to be expected and the underlying lighting strategy, if any.
Have you looked at the shape of the PAR 38 projection? There are three usual shapes, narrow, medium and wide/large beam. Each company will have a slightly different IS shape depending on the optics.
I made a graphic example of reverse engineering light with an IES. Have a look at the result and then ask yourself what kind of light distribution you would need. It helps if you are used to looking at lighting fixture specification sheets and know what kind of distribution will give you what kind of results.
So, if you want to get fancy, grab an IES editor and play with this kind of shape. You are lucky in that this kind of circular reflector based light is easier to edit that a complex 3D shape. It's a curve that is revolved 360 degrees, which most crude IES editors support.
I think this is a free IES editor, it's a bit vague.
https://www.dial.de/en/dialux/ldt-editor/
This one is €60
https://www.real-ies.com/
This one is probably the most used, they have a free trial
https://lightinganalysts.com/software-p ... /overview/
You can't say you've tried everything until you used a tool to edit IES files, haha
You could also play with overlapped IES file and different combinations of power, angles and light distributions (narrow/medium/wide)
Also, look at pictures of cr head lights, they usually have complementary decorative reflection pieces and useless lights. There's also a combination of high and low lights. Thuink about it, there's probably thousands of people whose job is to design car head lights, haha. They also use a lot lensing strategies, I am guessing mostly for aesthetics.