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Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Thu Nov 09, 2017 3:36 pm
by itsallgoode9
That's great news. Thanks for the update BK
Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Fri Nov 10, 2017 2:44 am
by abeoctane
Hi, the out of core feature does not work in the plugin.

Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Fri Nov 10, 2017 3:52 am
by BK
itsallgoode9 wrote:That's great news. Thanks for the update BK
Thanks, itsallgoode9 !!
Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Fri Nov 10, 2017 4:30 am
by BK
abeoctane wrote:Hi, the out of core feature does not work in the plugin.

Hi, abeoctane!!
Any error message?? Try to free up some system memory, also restart Maya...
what's the render setting and hardware setup?
Have you checked the memory through task manager??
Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Fri Nov 10, 2017 5:03 am
by BK
Hi, abeoctane,
We have found few things which may be stopping the plugin to fail in uploading the textures. We are still looking into this and we hope to get it fixed in our next 3.07 sdk support.
Thanks for reporting.
Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Fri Nov 10, 2017 6:33 am
by calus
abeoctane wrote:Hi, the out of core feature does not work in the plugin.


I can confirm the bug,
Out of Core feature works here with IPR in Maya 2018 windows ,
but fail silently with batch render :
- The batch render doesn't throw any message after
// Rendering with OctaneRender...
(verbose enabled), but never begin the render while taking almost all VRAM...
- Same scene with textures reduced to feet in VRAM don't have the problem.
The bug looks like if BatchRender for some reason can't preserve the GPU headroom VRAM (exceeding of 100 MB) so can't begin to render.

Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Mon Nov 13, 2017 4:47 am
by BK
calus wrote:abeoctane wrote:Hi, the out of core feature does not work in the plugin.


I can confirm the bug,
Out of Core feature works here with IPR in Maya 2018 windows ,
but fail silently with batch render :
- The batch render doesn't throw any message after
// Rendering with OctaneRender...
(verbose enabled), but never begin the render while taking almost all VRAM...
- Same scene with textures reduced to feet in VRAM don't have the problem.
The bug looks like if BatchRender for some reason can't preserve the GPU headroom VRAM (exceeding of 100 MB) so can't begin to render.

thank you Calus for this.
Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Wed Nov 22, 2017 12:57 pm
by solomonfl
Is 3.07 update coming soon? Maya used to be the one that had the most consistent update schedule, but now days its Max

please give Maya some love too
Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Fri Nov 24, 2017 2:21 am
by Rikk The Gaijin
Maya users are left behind, we are lucky if they will release anything next year...
Re: OctaneRender® for Maya® 3.06.4 - 11.10[ STABLE ]
Posted: Sun Nov 26, 2017 9:40 pm
by BK
Hello!! Solomonfl & Rikk The Gaijin
We are working on 3.07sdk support for the current branch. We will get a test build out hopefully this week or early next week.
Cheers
