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Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Fri Apr 07, 2017 2:24 pm
by coilbook
paride4331 wrote:@goldisart
Paride
Hi Paride
I talked to octane team about madcar tracks texture working with octane.
viewtopic.php?f=27&t=55556&p=308803&hil ... ar#p308803
Do you know if it is still possible. to do?
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Sat Apr 08, 2017 3:27 am
by voltaire585
Thanks paride for normal map fix. You rock
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Sun Apr 09, 2017 9:30 pm
by paride4331
@kcpr-raffaEl
if you want exactly the same value between exposure and AS,
you could slightly reduce the light sources in your scene (daylight power, environment power, emitter ..)
and use exposure 1, or increase them and use exposure 2 (take your easy way).
Otherwise, I would use SA to 1.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Sun Apr 09, 2017 9:52 pm
by paride4331
@coilbook,
mad car is a plugin developed by karba.
I think there are some clips with octane and mad car:
https://www.youtube.com/watch?v=gLyhma-kuAw
I think to be possible to use it.
I will try to understand also about the madcar procedural map.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Sun Apr 09, 2017 10:17 pm
by coilbook
paride4331 wrote:@coilbook,
mad car is a plugin developed by karba.
I think there are some clips with octane and mad car:
https://www.youtube.com/watch?v=gLyhma-kuAw
I think to be possible to use it.
I will try to understand also about the madcar procedural map.
Regards
Paride
thank you! We use madcar a lot the only thing is missing are tire tracks. madcar is now part of iCube Group
https://rendering.ru/madcar.html maybe they can help.
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Mon Apr 10, 2017 12:05 pm
by c4d
hi, I have a question about orbx export settings,
when I export the scene in max, it exported as an orbx and an abc file, and when I delete the abc file, the orbx still working correctly in standalone? if the answer is a yes, so why max export an abc file? Standalone somehow will need this abc or not? because I tested in standalone and seems like it can render correctly without the abc format, so I am wondering,.. thanks
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Mon Apr 10, 2017 1:34 pm
by paride4331
Hi c4d,
Octane 3dsMax Integrated Plugin has its own Alembic and ORBX export feature in case users would like to export the scene into the Standalone Edition for additional flexibility and final rendering.
The Orbx exporter will produce a .ORBX file which includes the geometry and materials used in the scene. The ORBX file may only be used in the Octane ecosystem.
The Alembic exporter will export an Alembic file which is going to store all the geometric information available in the scene, including the objects animated transformations and deformations, instances and hair.
The resulting Alembic file can be used in the Standalone Edition or in other 3D applications.
Remember that the Alembic file is designed to share geometric information, so shading information is never stored in the .abc file.
The Alembic file may also contain camera path.
A camera path should be connected to the camera pin of the a RenderTarget node to make the octane camera move along this camera path.
So if you do not have this type of data stored .abc, it can be deleted without problems in your scene.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Mon Apr 10, 2017 1:42 pm
by c4d
paride4331 wrote:Hi c4d,
Octane 3dsMax Integrated Plugin has its own Alembic and ORBX export feature in case users would like to export the scene into the Standalone Edition for additional flexibility and final rendering.
The Orbx exporter will produce a .ORBX file which includes the geometry and materials used in the scene. The ORBX file may only be used in the Octane ecosystem.
The Alembic exporter will export an Alembic file which is going to store all the geometric information available in the scene, including the objects animated transformations and deformations, instances and hair.
The resulting Alembic file can be used in the Standalone Edition or in other 3D applications.
Remember that the Alembic file is designed to share geometric information, so shading information is never stored in the .abc file.
The Alembic file may also contain camera path.
A camera path should be connected to the camera pin of the a RenderTarget node to make the octane camera move along this camera path.
So if you do not have this type of data stored .abc, it can be deleted without problems in your scene.
Regards
Paride
Thanks Paride, very detail explanation , now the max support forum is getting better and better because of you

Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Tue Apr 11, 2017 10:33 am
by acc24ex
this version seems to run pretty much OK..
still has this bug:
While rendering in open viewport, and you open another project - the render viewport cannot be closed, and can crash your max session if you reload the scene or try and close, and you can also open another viewport while this one remains frozen, which can even run for hours without a crash - did anyone experience this one
Re: OctaneRender® for 3ds max® v3.06 TEST 4 - 4.32
Posted: Tue Apr 11, 2017 11:29 am
by paride4331
Hi acc2e4x,
This issue does not always happen (to me), I did not understand when and why.
It might help a self-closing Octane render Viewport first open a new project.
Minimize the 3dsmax window, sometime it resolve this issue.
Regards
Paride