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Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Fri Oct 21, 2016 6:53 pm
by solomonfl
paride4331 wrote:@solomonfl
Hi solomon,
I attached a screenshot about the cubemap baking workflow
Regards
Paride
Hi Paride4331, I tested this approach, because I am desperate for a solution ~ but when I replace the image as illustrated, all I get is a black render in Octane.
kindly show me a step by step on how best to use it ~ I think there are some steps missing. Do you have to add a light to the scene for example?
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Mon Oct 24, 2016 12:32 pm
by paride4331
Hi solomonfl,
I think you've just forgotten to select "Diffuse filter" instead of "beauty" pass.
Regards
Paride
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Mon Oct 24, 2016 2:14 pm
by solomonfl
paride4331 wrote:Hi solomonfl,
I think you've just forgotten to select "Diffuse filter" instead of "beauty" pass.
Regards
Paride
both the Beauty Pass and the Diffuse result in the same Black render ~ I have attached a screen grab.
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Mon Oct 24, 2016 2:45 pm
by paride4331
Hi solomonfl,
diffuse filter not diffuse
Regards
Paride
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Mon Oct 24, 2016 4:28 pm
by solomonfl
paride4331 wrote:Hi solomonfl,
diffuse filter not diffuse
Regards
Paride
Thank you. So this is what I did. I went to my current scene and Selected Cubemap in the Octane Camera Type options.
Then Rendered out a Cubemap, which I used in the scene you provided.
Without Changing anything other than swapping out the Cubemap image in the material properties of the cube in the scene ~ I saved the resulting render cubemap and took it to
Unity, and added it as a Material, and changed the Texture type to a cubemap ~ in the preview all looks great ~ But when that cubemap is assigned to a Skybox and added to the Direct Lighting skybox option, the image is flipped back to that mirrored state I am trying to resolve.
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Tue Oct 25, 2016 9:40 am
by paride4331
Hi solomonfl,
Do you have the same issue in the skybox with both cubemap then?
Paride
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Wed Oct 26, 2016 2:00 pm
by solomonfl
paride4331 wrote:Hi solomonfl,
Do you have the same issue in the skybox with both cubemap then?
Paride
Hi Paride, I am not sure I understand what you mean by both cubemap?
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Wed Oct 26, 2016 2:39 pm
by paride4331
Hi salomonfl,
I mean, so have you problems with original cubemap and flipped cubemap too in skybox?
Paride
Re: Rendering Cube Map x, y, z Flips Scene in Octane Camera
Posted: Wed Oct 26, 2016 6:58 pm
by solomonfl
paride4331 wrote:Hi salomonfl,
I mean, so have you problems with original cubemap and flipped cubemap too in skybox?
Paride
Yes both of them for some reason.
That's why I am hoping that an option can be provided so there is both a mirror option and one that turns off the mirroring of the render.