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Re: Any news on motion blur for liquids?

Posted: Sat Jul 23, 2016 8:43 pm
by JimStar
JimStar wrote:... VRay does not need this velocity channel supplied from outside ...
... it just does not use the velocity channel "supplied" by it ...
I did not write that VRay does not use this data at all, please read carefully what are you trying to answer to. VRay replaces the alembic object's broken velocity channel by its own data before starting to render, I already wrote about it long time ago. So it does not use the initial data that is broken in the 3ds Max alembic object.
This is clearly seen when you run through the VRay's code in a debug session.

Re: Any news on motion blur for liquids?

Posted: Sun Jul 24, 2016 3:27 am
by JimStar
This topic is closed, to not spread this issue through already too many different topics.
If you like you can use the topic recently opened by coilbook in general section of the forum: viewtopic.php?f=9&t=55433
or one of the previous ones with all these questions already asked and answers already given: viewtopic.php?f=27&t=53516