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Re: Free Octane Studio Tools - just updated for v3 alpha!
Posted: Mon Jun 26, 2017 6:28 pm
by aoktar
parsanice wrote:
I see. Yes that fixed the problem! Thank you.
Will you undo the maxlimit in next releases?
I have fixed it in codes by avoiding the exceeding of limits. But i have to wait until 3.07 sdk for new release. We may have some good addons.
Re: Free Octane Studio Tools - just updated for v3 alpha!
Posted: Mon Jun 26, 2017 8:04 pm
by parsanice
aoktar wrote:parsanice wrote:
I see. Yes that fixed the problem! Thank you.
Will you undo the maxlimit in next releases?
I have fixed it in codes by avoiding the exceeding of limits. But i have to wait until 3.07 sdk for new release. We may have some good addons.
That sounds good. I can make the change in the softboxes and add it back to the content browser until the new release.
Thank you for your help! Really appreciate it.
Re: Free Octane Studio Tools - just updated for v3 alpha!
Posted: Tue Jul 11, 2017 7:13 am
by sbstnc
Hi,
I am having the same issue, I used the studio tools in a project about a year ago, and now need to revise some things for a 2nd delivery.
I changed the mesh number on the lights from 3 to 1 as suggested, but still have the crash.
MacOSX 10.12.4, C4DR18, Octane 3.06.2, 2x980Ti.
Scene and bug report attached. (default loaded from one of the presets). Changed the lights to mesh 1 and 0, still crashes.
I have the octane_log_flags.txt in the app folder but it doesn't seem to be outputting anything.
Thanks
Scott
Re: Free Octane Studio Tools - just updated for v3 alpha!
Posted: Wed Jul 12, 2017 1:55 am
by sbstnc
Answering this here for others just in case, thanks to Parsa for clueing me in.
I totally forgot some of the tags were hidden in the layers, so there were Octane tags I missed when setting the mesh numbers back to 1. Unhide, set all back to 1 and it renders fine first time.