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Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Tue Dec 08, 2015 7:58 am
by Gumz
ChrisMills wrote:
I've downloaded Xnormal, but I don't understand why I need a low-poly mesh. Is there a way to bake normals from just a high-poly?
I haven't had time to play with Quixel 2 yet, but doesn't 3DO ship with a baker?
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Tue Dec 08, 2015 8:48 am
by ChrisMills
Gumz wrote:ChrisMills wrote:
I've downloaded Xnormal, but I don't understand why I need a low-poly mesh. Is there a way to bake normals from just a high-poly?
I haven't had time to play with Quixel 2 yet, but doesn't 3DO ship with a baker?
It has a baker, but it can't make the initial tangent normal map as far as I can tell.
From the interface it looks like it needs a UV mapped mesh, a normal map and an AO map to get started.
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Tue Dec 08, 2015 9:41 am
by gordonrobb
A normal map is specifically for showing features that are not geometry. So you can have a flat panel, and it appear like there are panel lines, or other panels or wholes and switches etc. so i you only have modelled geometry, and are not interested in it appearing to have more detail than is geometry, then you don't need a normal map.
Just input your mesh, and make sure all the maps that can have the 'bake' check box ticked are ticked, and it should be fine.
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Thu Dec 10, 2015 5:08 am
by ChrisMills
gordonrobb wrote:A normal map is specifically for showing features that are not geometry. So you can have a flat panel, and it appear like there are panel lines, or other panels or wholes and switches etc. so i you only have modelled geometry, and are not interested in it appearing to have more detail than is geometry, then you don't need a normal map.
Just input your mesh, and make sure all the maps that can have the 'bake' check box ticked are ticked, and it should be fine.
Thanks. You saved me from wasting more time on the input maps.
In the end the problem was the OBJ format. As soon as I switched over to using FBX, everything worked.
Quixel baked all the maps correctly from the mesh. With OBJ it was baking blank maps.
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Thu Dec 10, 2015 5:37 pm
by gordonrobb
ChrisMills wrote:Thanks. You saved me from wasting more time on the input maps.
In the end the problem was the OBJ format. As soon as I switched over to using FBX, everything worked.
Quixel baked all the maps correctly from the mesh. With OBJ it was baking blank maps.
Thats a bit weird. I use obj only, and never have a problem with the baking
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Thu Dec 10, 2015 9:44 pm
by ChrisMills
gordonrobb wrote:ChrisMills wrote:Thanks. You saved me from wasting more time on the input maps.
In the end the problem was the OBJ format. As soon as I switched over to using FBX, everything worked.
Quixel baked all the maps correctly from the mesh. With OBJ it was baking blank maps.
Thats a bit weird. I use obj only, and never have a problem with the baking
Yup, it's weird. I had purposely stayed away from using FBX because I read some people had problems with it in Quixel. In the end it's the only format I could get to work.
Maybe it's something specific to Cinema4D. I'm just glad to have it working now. Not being able to even get started in Quixel with my own models was driving me nuts.
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Sat Dec 26, 2015 7:45 pm
by KeeWe
Are there any news on a simple/intuitive workflow between Quixel and Octane in C4D? Quixel is currently 40% off and i'd like to give it a try but would mainly use it with Octane.
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Sun Dec 27, 2015 8:15 am
by prehabitat
ChrisMills wrote:gordonrobb wrote:A normal map is specifically for showing features that are not geometry. So you can have a flat panel, and it appear like there are panel lines, or other panels or wholes and switches etc. so i you only have modelled geometry, and are not interested in it appearing to have more detail than is geometry, then you don't need a normal map.
Just input your mesh, and make sure all the maps that can have the 'bake' check box ticked are ticked, and it should be fine.
Thanks. You saved me from wasting more time on the input maps.
In the end the problem was the OBJ format. As soon as I switched over to using FBX, everything worked.
Quixel baked all the maps correctly from the mesh. With OBJ it was baking blank maps.
I had the same problem ! Obj just doesn't seem to work!
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Sun Dec 27, 2015 10:11 am
by gordonrobb
I use obj and works fine. Is this a C4D specific problem?
Re: Quixel SUITE/PBR shader for Octane inside c4d
Posted: Sun Dec 27, 2015 11:57 am
by prehabitat
gordonrobb wrote:I use obj and works fine. Is this a C4D specific problem?
I'm exporting my OBJ from Rhino... Just interesting that we both had issues with obj...