Page 3 of 3

Re: OctaneVR reveiled by Otoy

Posted: Thu Mar 19, 2015 7:51 am
by glimpse
Rikk The Gaijin wrote:I just tried the Oculus CresentBay. Mind. Blown.
It's WAY better than DK2 and Gear VR.

I really look forward to CV1 8-)
anything particular that made You feel this way, I mean what so good OCB? =)

Re: OctaneVR reveiled by Otoy

Posted: Thu Mar 19, 2015 8:47 am
by Rikk The Gaijin
glimpse wrote:anything particular that made You feel this way, I mean what so good OCB? =)
It's better than the other VR headsets in pretty much all the aspects:

- Higher resolution display
- New lenses with no visible chromatic aberration
- 360 degrees positional tracking
- 90 Hz refresh rate
- Dual screen (one for each eye)
- Built-in headphone with high quality 3D positional sound
- Lightweight

This is how VR should be experienced

Re: OctaneVR reveiled by Otoy

Posted: Thu Mar 19, 2015 8:49 am
by glimpse
Rikk The Gaijin wrote:
glimpse wrote:anything particular that made You feel this way, I mean what so good OCB? =)
It's better than the other VR headsets in pretty much all the aspects:

- Higher resolution display
- New lenses with no visible chromatic aberration
- 360 degrees positional tracking
- 90 Hz refresh rate
- Dual screen (one for each eye)
- Built-in headphone with high quality 3D positional sound
- Lightweight

This is how VR should be experienced
interesting - curious how much power You need to power it up..
..recently noticed that TitanX has a possibility to feed each eye (?!),
but is two Xs going to be enough for this to be great experience?

Re: OctaneVR reveiled by Otoy

Posted: Thu Mar 19, 2015 9:11 am
by Rikk The Gaijin
Oculus is telling the developers to target 90 fps on a GTX 970.

Re: OctaneVR reveiled by Otoy

Posted: Thu Mar 19, 2015 9:14 am
by glimpse
Rikk The Gaijin wrote:Oculus is telling the developers to target 90 fps on a GTX 970.
ghm, I do see the reason for that..- not everyOne could get headset & then couple of high-end cards..if Guys going to penetrate the market as they talk to..it should run on "slower" devices..

Re: OctaneVR reveiled by Otoy

Posted: Thu Mar 19, 2015 1:24 pm
by r-username
SXSW: OculusVR “Using one screen to save costs was one of Oculus' first big advances, but there's definitely been a jump in quality since then.”

Consumer interest on Reddit is 10 to 1 (# posts)
All Time:
- /r/oculus (12058)
- /r/GearVR (896)
- /r/GoogleCardboard (343)
- /r/AndroidVR (219)

This Month:
- /r/oculus (1177)
- /r/GearVR (142)

Both hardwired and cloud delivery will have solid business models for different applications. Anyway to beta test OctaneVR?

Re: OctaneVR reveiled by Otoy

Posted: Wed Mar 25, 2015 10:40 pm
by igor73
Any word on when the Crecent Bay will be realized?

Re: OctaneVR reveiled by Otoy

Posted: Thu Mar 26, 2015 1:06 am
by Rikk The Gaijin
igor73 wrote:Any word on when the Crecent Bay will be realized?
Cresent Bay is just a prototype. It will never be released on sale.
Instead, Oculus will release the CV1, based on Cresent Bay, in early 2016.