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Re: water / waves

Posted: Sat May 02, 2015 6:41 pm
by acc24ex
didn't try for water, but you can plug noise/turbulence/marble maps into the power node of the rgb map of diffuse channel play with setting, and add somewhat more detail so the eye gets looses some repetition, might work with the water in other channels

Re: water / waves

Posted: Sat Jul 23, 2016 9:22 pm
by ThaRaven
can someone reupload the scenefile? regards