Re: OctaneRender™ for Blender 2.15 - 7.0 Win [TEST]
Posted: Wed Dec 17, 2014 8:51 pm
Thanks JimStar, this is working.
CHeers, mib
CHeers, mib
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Stelios20 wrote:Ok it was the drivers!
Thanks a lot for your time!
I had the problem, just try to increase the distance for the focus option ...billkeane wrote:Stelios20 wrote:Ok it was the drivers!
Thanks a lot for your time!
I get this black screen too but only when I switch to camera view. Interactive viewport is fine.
I have a GTX970 and it's all been fine until this update, so not sure what's up![]()
I played with the render passes too, but no joy.
"Camera / Octane Camera / Autofocus distance > 0"enricocerica wrote:I had the problem, just try to increase the distance for the focus option ...billkeane wrote:Stelios20 wrote:Ok it was the drivers!
Thanks a lot for your time!
I get this black screen too but only when I switch to camera view. Interactive viewport is fine.
I have a GTX970 and it's all been fine until this update, so not sure what's up![]()
I played with the render passes too, but no joy.
Alain, have you set your Mesh type to Scatter?Alain wrote:When I deactivate "Camera or Shadow visibility" under "Meshproperties" then nothing happens, the selected Object is still visibly for the Camera and it generates shadows.
I may be wrong, but I think you can't make objects invisible for refraction. Maybe try replacing the specular shader with a glossy one (for this you'd need to make your glass planar). You may want to tweak those settings, eg. increase the Opacity to make reflections more visible, etc.Alain wrote:But if this Objects is behind windowsglass then it doesn't work anymore.
Is there a way to make Objects invisible for Refraction and Reflections as well ?
You can find some info here: http://render.otoy.com/manuals/Blender/?page_id=575Alain wrote:If I make a linked Copy of an Object in Blender (Alt-d), what I kind of Octane-Object do I have to choose then to NOT load it twice into GPU-Memory, "Movable Proxy" ?