Re: OctaneRender for Carrara 2.12.0056 [Test]
Posted: Thu Nov 27, 2014 3:59 pm
Hi Sighman.
I return from an intense time applying Octane in a variety of Dimly lit situations. My work is here if you are interested. https://www.youtube.com/watch?v=cPcodf_cACo
Now I am ready to get to grips with your latest version. So far I have only caught up on what OpenSubDiv is. Wow. What a fantastic feature for large scale scenes. I don't really have time to go over the old ones to reduce polys, but I can certainly look to apply this on newer models.
I had trouble in getting the Picture in Picture to work reliably. It's pretty poor anyway in native Carrara to be fair, but I was finding that with the Octane plug in I didn't always get all the frames. It was as if it was skipping a few so as to render lip sync fairly useless. I did get it working in a few occasions. I'm sure you have more urgent priorities but I thought I'd mention it because as things stand I'd probably have to do it in post (After effects or Vegas) for a reliable stress free life.
Going to test out the new features now. Also, I am particularly interested in the fastest way of doing volumetric lighting and spot lighting. I know volumetrics came in in 1.2, but I hear it is slow.
LIVE DB.
Looks great. I figured out you have to double click to see the drop downs. I figured out that you download then APPLY, then when the cursor is over a shader it changes to a pen and you click and apply.
Then I got stuck. I can see the shader, I go to edit it (in this case I went with OTOY, Absolute textures, GRASS, Green Grass), by changing the bump and the tiling and frequency. I just wanted to see it change, but even with a rebuild of the scene it never changes (only changing the texture map makes a difference). I save,exit and come back in - no change.
So then I took a carrara shader, changed the drop down menu to Octane and it now overwrites the entire shader. Before it would add an octane section and the shader would be editable, with items like glow taking effect on the octane shader as well.
Am I missing something here? This has gone backwards imho. The ability to edit shaders is paramount.
Many thanks
Steve
Thanks again for these updates.
I return from an intense time applying Octane in a variety of Dimly lit situations. My work is here if you are interested. https://www.youtube.com/watch?v=cPcodf_cACo
Now I am ready to get to grips with your latest version. So far I have only caught up on what OpenSubDiv is. Wow. What a fantastic feature for large scale scenes. I don't really have time to go over the old ones to reduce polys, but I can certainly look to apply this on newer models.
I had trouble in getting the Picture in Picture to work reliably. It's pretty poor anyway in native Carrara to be fair, but I was finding that with the Octane plug in I didn't always get all the frames. It was as if it was skipping a few so as to render lip sync fairly useless. I did get it working in a few occasions. I'm sure you have more urgent priorities but I thought I'd mention it because as things stand I'd probably have to do it in post (After effects or Vegas) for a reliable stress free life.
Going to test out the new features now. Also, I am particularly interested in the fastest way of doing volumetric lighting and spot lighting. I know volumetrics came in in 1.2, but I hear it is slow.
LIVE DB.
Looks great. I figured out you have to double click to see the drop downs. I figured out that you download then APPLY, then when the cursor is over a shader it changes to a pen and you click and apply.
Then I got stuck. I can see the shader, I go to edit it (in this case I went with OTOY, Absolute textures, GRASS, Green Grass), by changing the bump and the tiling and frequency. I just wanted to see it change, but even with a rebuild of the scene it never changes (only changing the texture map makes a difference). I save,exit and come back in - no change.
So then I took a carrara shader, changed the drop down menu to Octane and it now overwrites the entire shader. Before it would add an octane section and the shader would be editable, with items like glow taking effect on the octane shader as well.
Am I missing something here? This has gone backwards imho. The ability to edit shaders is paramount.
Many thanks
Steve
Thanks again for these updates.