Page 3 of 7

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sat Nov 01, 2014 9:55 am
by Marten74
Hello Saramary!

Thanks for your answer!

I just experienced an odd thing. Back when I submitted this question the first time, I tested in Blender and "ctrl + P" worked as I expected it would with no rotation or distortion to the projected geometry. This time I did not even test only Blender because I just expected it to still work the same. I tested it now, and it turns out that it rotates the projection 180 degrees in both Cycles and BI. That´s easy enough to fix though by rotating it 180 degrees again. When it rotates 90 degrees though, on a non square image, you get distortion of the projected image. The amazingly strange thing is that yesterday (as you saw on my attached image) the "ctrl + p" command rotated my projection 90 degrees causing distortion, but today when reproducing the exact same geometry from scratch with Octane plugin version, it rotates 180 degrees... 180 degrees is not a problem. Pardon for taking up space and time for a problem that apparently solved itself over night =) Thanks a lot for trying to understand it and reproduce it!

I´ll ask about this behavior in a Blender forum instead. As of now (180 degrees) I can live with it, but I still find it a bit strange.

Cheers!

::mb

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Tue Nov 04, 2014 12:00 am
by pitiwazou
Hi,

Blender crash when I clic on the metal folder in the library.
Somebody know why ?

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Tue Nov 04, 2014 12:31 am
by Saramary
Blender or server? What is said in the console?

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Tue Nov 04, 2014 9:04 am
by pitiwazou
Blender

Image

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Tue Nov 04, 2014 6:00 pm
by aLeXXtoR
Projection nodes don't seem to work correct: there is no difference between "0" and "1" values of "Coordinate Space" parameter — they both seem to work as "World Space", and value of "2" can be set only by typing it manually (+ arrow doesn't switch it to 2).

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Tue Nov 04, 2014 9:42 pm
by Saramary
2 pitiwazou

I've checked Metal materials and everything works ok.

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Wed Nov 05, 2014 5:30 am
by mattafeller
Hey there, I downloaded it and installed the server as well as the standalone version including the blender-octane .exe and EVERYTHING but I just cant get the server to work. I click on it and a weird message appears that says this "Error binding socket on TCP port 5130: no error"

I attached a screenshot of the error

what do I do now??

:P

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Wed Nov 05, 2014 5:45 am
by JimStar
mattafeller
Are you sure nothing else uses this port on your machine? E.g. already running OctaneServer instance, or some other software...

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Wed Nov 05, 2014 7:13 am
by mattafeller
hey Jim, no I don't have any other application/program using that thing. I've already tried unninstalling it and installing it again, rebooting my pc, running my antivirus... i've tried everything but it's useless. What should I do now? Is there a way to get my money back? :(

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Wed Nov 05, 2014 7:23 am
by mattafeller
[quote="JimStar"]mattafeller
Are you sure nothing else uses this port on your machine? E.g. already running OctaneServer instance, or some other program"


hey Jim, no I don't have any other application/program using that thing. I've already tried unninstalling it and installing it again, rebooting my pc, running my antivirus... i've tried everything but it's useless. What should I do now? Is there a way to get my money back?