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Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 9:02 am
by abstrax
Elvissuperstar007 wrote:accidentally clicked on the error log, there is already a default bug
That's a one-off error message which we will disable with the next release. You won't see it again the next time you run the plugin. (This glitch affects all plugins)

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 9:14 am
by RobSteady
Great release! :D
Thanks for the hard work.

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 11:02 am
by Goldisart
strange whitewashed square at the beginning of the render then aligns the intensity of the light

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 11:10 am
by oguzbir
Hi Karba,

Thank you for the new release.
I send you a file over wetransfer. A screen capture video.

I must say, glad you solved hair normals problem.
Other features are very great.

But there is still one problem with the animated hair updating.
it doesn't update even it's moveable proxy.

Actually, it updates but inorder to see the update I have to switch viewport.
So I set two max viewports the same camera. to update the hair.
I switch camera viewports without closing the octane viewport.

Fix that and We're golden :))
Thanks.

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 11:35 am
by Spdo
Hi Kabra when the render elements acvtive the octane render viewport says render is failed

Where can we use render elements save in the re menu or use standart render f9 on the 3ds max

What is the best way ?

Thank you.

Image

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 2:24 pm
by merid888
thank you karba, i'll test right now

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 5:29 pm
by wastzzz
Thanks for highlight control and render elements!
Is it possible to add the MtlID, ObjID, Zdepth and ambient occlusion to the render elements?
Max.

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 5:46 pm
by DIO
wastzzz wrote: Is it possible to add the MtlID, ObjID, Zdepth and ambient occlusion to the render elements?
Max.
Yes, that would be perfect.

The elements now available are also great though.
Great to finally use region render in production.
Thank you octane team, I love this release so far ! :D

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 6:13 pm
by oguzbir
oguzbir wrote:Hi Karba,

Thank you for the new release.
I send you a file over wetransfer. A screen capture video.

I must say, glad you solved hair normals problem.
Other features are very great.

But there is still one problem with the animated hair updating.
it doesn't update even it's moveable proxy.

Actually, it updates but inorder to see the update I have to switch viewport.
So I set two max viewports the same camera. to update the hair.
I switch camera viewports without closing the octane viewport.

Fix that and We're golden :))
Thanks.

Karba hello again,
I'm now taking back step and canceling my bug report. :)
I found out that in Ornatrix If I don't bake my hair spline guides, octane viewport does not update the octane viewport.
That being said. I must add that, in ornatrix you're not supposed to bake your hair guides.


But I can see that now if I bake them, octane does a pretty good job updating it's viewport.
That's totally fine by me at this point. So please ignore my bug report.

Maybe you or your team can spend the effort to implement support for "W" texture coordinate system in octane. :D

Best.
This is a great release.
Cheers,

Re: OctaneRender® for 3ds max® v2.11.1

Posted: Tue Oct 14, 2014 6:45 pm
by mykola1985
Fianally!!! Thanx. downloading... ;)