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Re: Persistant IPR Option Buttons

Posted: Wed Aug 27, 2014 7:56 am
by Lewis
MrFurious wrote: honestly I don't see a problem hitting 'alt-r' (or frameshift left right) after a DOF tweak to see it update. Takes a fraction of a second and now I do it without looking at the keyboard
Well every click less is faster workflow and I have lot of tweaks (for animation particularly with moving null/target) so if i don't need to click refresh 20 times while tweaking that's 20 less clicks/refreshes so it pile son quickly :).

I was under impression that your setup is doing it automatically ?
Didn't you said that few posts back - Quote:

"
MrFurious wrote:FSPE makes Octane nodes work for me; I can change the DOF and any other property tied to a null or object and the updates are visible in IPR. It must be something else throwing a wrench into the equation then.
With or without having to framestep? Works for me but I need to framestep :(
"

Thanks for testing/trying, now let's see what's Ryan's setup then :)

Re: Persistant IPR Option Buttons

Posted: Wed Aug 27, 2014 8:01 am
by MrFurious
first two lines of that quote is from Ryan.. I asked about the frame stepping.

Keen to see how Ryan set it up as well

Re: Persistant IPR Option Buttons

Posted: Wed Aug 27, 2014 3:09 pm
by ryanroye
MrFurious wrote:first two lines of that quote is from Ryan.. I asked about the frame stepping
I spoke too soon, I'm getting the exact same issues Lewis is now after upgrading from 11.6 to 1.6.3, and to the newest version of Octane. Zero updating without pressing the left/right arrow keys to force a redraw, makes animating these parameters a little less convenient.