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Re: OctaneRender® for 3ds max® v2.03
Posted: Sat Jul 19, 2014 5:01 am
by Karba
nildoe wrote:Karba i just sent the file over to you.
Nildo
Thank you, got it!
I will have a look next week.
Re: OctaneRender® for 3ds max® v2.03
Posted: Sat Jul 19, 2014 4:32 pm
by coilbook
Karba wrote:coilbook wrote:also freezes with this error i never had before
CUDA error 715 on device 0: Error code unknown.
-> failed to deallocate device array
Have you replaced your power supply?
Hi Karba
not yet but I only use 3 out 4 cards and it is 1200w psu unless it is not a good one
Re: OctaneRender® for 3ds max® v2.03
Posted: Sat Jul 19, 2014 5:13 pm
by mykola1985
thanx Karba! this release seems to work fine...

Re: OctaneRender® for 3ds max® v2.03
Posted: Sat Jul 19, 2014 7:13 pm
by mikinik
my too framebuffer button doesn´t work (((
Re: OctaneRender® for 3ds max® v2.03
Posted: Sat Jul 19, 2014 9:50 pm
by Karba
mikinik wrote:my too framebuffer button doesn´t work (((
fixed, wait for a new release.
Re: OCTANE 2.X Needed Features
Posted: Sun Jul 20, 2014 7:40 am
by gabrielefx
what about the rendering speed?
Karba, you checked my scene?
can you compare 2 versions?
regards
Re: OctaneRender® for 3ds max® v2.03
Posted: Sun Jul 20, 2014 5:32 pm
by mykola1985
+1 gabriele fx
Re: OctaneRender® for 3ds max® v2.03
Posted: Sun Jul 20, 2014 7:15 pm
by emihich
Why there's not a single improvement on Hair & Fur Dynamics , animation , or even mention to it ?

Re: OctaneRender® for 3ds max® v2.03
Posted: Sun Jul 20, 2014 9:52 pm
by Karba
emihich wrote:Why there's not a single improvement on Hair & Fur Dynamics , animation , or even mention to it ?

http://render.otoy.com/forum/viewtopic.php?f=27&t=41237
Re: OCTANE 2.X Needed Features
Posted: Sun Jul 20, 2014 11:49 pm
by Karba
gabrielefx wrote:what about the rendering speed?
Karba, you checked my scene?
can you compare 2 versions?
regards
Yes, I checked the scene.
render times
Octane 1.55 - 8:34
Octane 2.03 - 9:58
Speed drop is about 15% in 2.03