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Re: Blending Dirt and ImageTexture?
Posted: Mon Jul 07, 2014 9:35 am
by MoGrafik
Just took a look at the video tutorial. So awesome! Thanks so much! EXACTLY what I've been looking to achieve. Thanks for the great tutorial!
Re: Blending Dirt and ImageTexture?
Posted: Mon Jul 07, 2014 9:51 am
by gordonrobb
Fantastic thanks. C4D's method for texturing is vastly different from Lightwaves, but I think I got the gist. I look forward to playing.
Re: Blending Dirt and ImageTexture?
Posted: Wed Jul 09, 2014 12:06 pm
by Savi089
Fantastic tutorial, thank you Blastframe!
Re: Blending Dirt and ImageTexture?
Posted: Mon Nov 17, 2014 11:46 pm
by pxlntwrk
Hi, a little thread up
pretty cool vids
@blastframe :in addition to your nices procedural materials, i notice that dirt shader loose some edges to "dirtify" with object little bit more complex.it's due to the shader itself and normals matter , i presume

.
Therefore each should I use the dirt shader with objects having concavity, I double the dirt shader node in a multiply node, not forgetting to check or uncheck the "invert normals" box.
im not sure im clear
Here are the results in images with a simple and double node shader...
ciao
Re: Blending Dirt and ImageTexture?
Posted: Thu Nov 27, 2014 4:51 pm
by virtualzapp
blastframe wrote:I just posted a video tutorial showing a technique for mixing a dirt map with noise:
Hi,
I'm trying to test the dirt shader and there is something I don't understand by following your steps.
For some reason, I can't put the turbulence in the dirt map…like you show at the beginning in your great tutorial.
I'm using the last version (2.12.2) of octane for c4d on Mac.
I've attached the cube test scene, is it coming from my octane version or did I really miss something?
Thanks
Regis
Re: Blending Dirt and ImageTexture?
Posted: Thu Nov 27, 2014 5:03 pm
by aoktar
you can use mix or multiply node to combine a dirt and turbulence. Also check new noise node. it's much better than turbulence
Re: Blending Dirt and ImageTexture?
Posted: Thu Nov 27, 2014 5:28 pm
by virtualzapp
Thank you Ahmed, always here for us ;o)
Cheers
Regis
Re: Blending Dirt and ImageTexture?
Posted: Thu Nov 27, 2014 6:47 pm
by virtualzapp
aoktar wrote:you can use mix or multiply node to combine a dirt and turbulence. Also check new noise node. it's much better than turbulence
Based on the advice of Ahmed, I found out this method, see attached screenshots.
Hopefully it might help someone ;o)
Cheers
Regis
Re: Blending Dirt and ImageTexture?
Posted: Thu Dec 11, 2014 3:14 pm
by djart
Hi,
i just tried to create the shaders from blastframes tutorial here
http://vimeo.com/100085092
I was able to reproduce until minute 10-11. At that point i got totally lost cause whats happening on the tutorial i can´t reproduce. For me all the "going up, going one down and so on" in c4d´s crazy layer managment is very confusing. I am not lazy and usually very patient, but this drives me nuts...
Maybe someone might be so generous and load up the final shaders from the tutorial for a reverse engeneering session or post a screenshot from the c4d´s nodetree.
And any help is appreciated.
Best Regards,
djart
Re: Blending Dirt and ImageTexture?
Posted: Thu Dec 11, 2014 3:34 pm
by pxlntwrk
Hi,
I also tried to reproduce this Blastframes tutorial and heres the result:
This is not exactly the same result but I link the file if it helps
http://we.tl/HrUc8CQGl3
ciao