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Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 12, 2014 10:54 am
by muski
oguzbir wrote:
muski wrote: Have you tried to increase the number of mblur samples on the octane object properties?
@Muski
Oh my...!! :oops: I'm so embarresed. Man... i couldn't find that in the manual.
Thanks for the info. You saved my day...

Now it's working properly.

:)

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 12, 2014 12:02 pm
oh and by the way, thanks for moving Account tab on the far right in render setup dialog!

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 12, 2014 1:26 pm
by merid888
yes karba, you can check i let the id buy OctaneRender Purchase INV# 25778‏,
gilberto

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 12, 2014 2:09 pm
by acc24ex
Hey Karba - did you fix the issues with spaces in names while setting the textures path - because it is not working on 2015 with this version, still

- also region render box is not showing when you press the lock resolution button - very cool feature though, when you use it like a sweeping up tool, I let it burn more on spots that are more grainy - this is very usefull

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 12, 2014 3:25 pm
by Dom74
acc24ex wrote:Hey Karba - did you fix the issues with spaces in names while setting the textures path - because it is not working on 2015 with this version, still

- also region render box is not showing when you press the lock resolution button - very cool feature though, when you use it like a sweeping up tool, I let it burn more on spots that are more grainy - this is very usefull
You're right, it's like a bunkspeed Shot feature, you can "paint" some some region to push refinement.
Karba, what about inserting this kind of function in future release ? :?:

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 12, 2014 10:43 pm
by muski
Region render is a winner. Thanks Octane team

Now from the "essentials" the only thing missing are multi UVW map channels... please :)

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 12, 2014 11:06 pm
by Karba
acc24ex wrote:Hey Karba - did you fix the issues with spaces in names while setting the textures path - because it is not working on 2015 with this version, still
Are you talking about LiveDB texture path?

Re: OctaneRender® for 3ds max® v2.0a

Posted: Fri Jun 13, 2014 8:22 am
by suvakas
Is vertex motion blur supported?
I get no motion blur with animated character.

(works in standalone)

Suv

Re: OctaneRender® for 3ds max® v2.0a

Posted: Sat Jun 14, 2014 11:22 am
by pixelsolution
Hi Karba...
I am not getting demo of Max Plugin 2.0.

I think for Existing members you should provide demo to review it.

Hope to get demo from you.

Thanks
PIXELSOLUTION

Re: OctaneRender® for 3ds max® v2.0a

Posted: Sat Jun 14, 2014 1:34 pm
by acc24ex
Karba wrote:
acc24ex wrote:Hey Karba - did you fix the issues with spaces in names while setting the textures path - because it is not working on 2015 with this version, still
Are you talking about LiveDB texture path?
yes - it still doesn't remember the path with spaces after a save and restart