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Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 8:14 am
by HHbomb
I was sticked to the 1.31 but 1.53 is a big step forward (can't wait for 2.0) Thank you Karba !!! :-)
A question : perhaps it is possible, can we camera map a texture now ? Or it is not yet possible ? Same question about baking textures ?

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 9:26 am
by darkline
Thank you Karba!

This sounds great - I won't get to try it out till the weekend but many many thanks :-)

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 9:46 am
Thank you very much for scene crash fix and background image!!

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 10:18 am
by HHbomb
could it be possible to have an option to link Octane Render viewport and Max output size with a multiplier ?

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 10:20 am
by akira
Thank you Karba for adding these great feature!

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 10:20 am
I just noticed, when I turn Keep enviroment off, I get thin black line around my objects, but when it's on, it's gone., I'm using Viewport background image which is pure white


edit: all octane images when imported to for example photoshop or after effects, have this thin line, but when I set interpretation to Premultiplied instead of Straight, thin dark edge is gone.

ignore this post as being a bug

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 10:29 am
by j7th
Exported animated camera imported in houdini without animation

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 10:33 am
by remKa
Hello Karba,

when I'm running my scene on 3dsmax, I got around 16 Msamp/s. When I'm exporting it to the standalone, I got around 9.5 Ms/s

I checked that my two titans were used in both test, and kernel configurations are the same as well.

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 10:50 am
by Dom74
Karba wrote:
Dom74 wrote:I think objects properties like visible to camera/reflexions and cast shadows or not is not being exported to standalone.
Fixed

Please redownload again
Working now, many thanks.

Re: OctaneRender® for 3ds max® v1.53

Posted: Tue May 20, 2014 1:08 pm
by bicket
Thanks KArba
Great work with this plugins