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				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 8:14 am
				by HHbomb
				I was sticked to the 1.31 but 1.53 is a big step forward (can't wait for 2.0) Thank you Karba !!!  

A question : perhaps it is possible, can we camera map a texture now ? Or it is not yet possible ? Same question about baking textures ?
 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 9:26 am
				by darkline
				Thank you Karba!
This sounds great - I won't get to try it out till the weekend but many many thanks 

 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 9:46 am
				
				Thank you very much for scene crash fix and background image!!
			 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 10:18 am
				by HHbomb
				could it be possible to have an option to link Octane Render viewport and Max output size with a multiplier ?
			 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 10:20 am
				by akira
				Thank you Karba for adding these great feature!
			 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 10:20 am
				
				I just noticed, when I turn Keep enviroment off, I get thin black line around my objects, but when it's on, it's gone., I'm using Viewport background image which is pure white
edit: all octane images when imported to for example photoshop or after effects, have this thin line, but when I set interpretation to Premultiplied instead of Straight, thin dark edge is gone.
ignore this post as being a bug
			 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 10:29 am
				by j7th
				Exported animated camera imported in houdini without animation
			 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 10:33 am
				by remKa
				Hello Karba,
when I'm running my scene on 3dsmax, I got around 16 Msamp/s. When I'm exporting it to the standalone, I got around 9.5 Ms/s
I checked that my two titans were used in both test, and kernel configurations are the same as well.
			 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 10:50 am
				by Dom74
				Karba wrote:Dom74 wrote:I think objects properties like visible to camera/reflexions and cast shadows or not is not being exported to standalone.
Fixed
Please redownload again
 
Working now, many thanks.
 
			
					
				Re: OctaneRender® for 3ds max® v1.53
				Posted: Tue May 20, 2014 1:08 pm
				by bicket
				Thanks KArba
Great work with this plugins