Page 3 of 4

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Mon Jul 28, 2014 1:06 pm
by Lewis
They look great and very precise. What i wonder is do you have wireframe shoots of cars ? some of them look pretty good on polycount like 150-200k polys while others are million or more and i don't see visually that much quality difference in renders so i'd like to see where is gone all that polycount (in wireframes).

thanks

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Tue Jul 29, 2014 8:14 am
by mbetke
Now that sucks. Just bought two car models for my viz work for 140 USD yesterday plus the time for converting and tweaking the materials.
And now I stumble over the thread.
You collection looks really cool and is a bargain. Must be the cheapest on the whole internet. Plus even rigged. :geek:

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Tue Jul 29, 2014 9:56 am
by Seekerfinder
Hi Kevin,
I will buy these as soon as they're offered as both OBJ as well as OCS formats.

Any idea when that will happen?

Best,
Seeker

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Mon Nov 24, 2014 9:24 am
by kevinshane
Hi Octaner:
Update obj + orbx + octane proxy file version for each car! :)
Please go to website and re-downloading those files! Thanks! :) :)
PS: If you have a hard time to download files from kshane.com,please drop me a PM or email me,I will provide you another ftp site to let you get more faster download speed^^ Thanks~ ;) ;)

Shane

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Mon Nov 24, 2014 10:38 am
by Lewis
kevinshane wrote:Hi Octaner:
Update obj + orbx + octane proxy file version for each car! :)
Please go to website and re-downloading those files! Thanks! :) :)
PS: If you have a hard time to download files from kshane.com,please drop me a PM or email me,I will provide you another ftp site to let you get more faster download speed^^ Thanks~ ;) ;)

Shane
Hi!

So does that mean you updated both versions Vol1 and Vol2 with OBJ/ORBX files ?

thx

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Mon Nov 24, 2014 11:27 am
by kevinshane
Hi!

So does that mean you updated both versions Vol1 and Vol2 with OBJ/ORBX files ?

thx
:D :D Yeah both vol1 and vol2 are now have obj/orbx+abc/octane proxy version! Thanks for asking~:)

Shane

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Wed Nov 26, 2014 7:04 am
by Jorgensen
hi kevin

i try to redownload my purchased volumen, but when i try to download "OctaneCarModels Volume1 — File 4" i get the attached error.

can you help?

thanks
jorgenesen

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Fri Jan 09, 2015 2:04 pm
by Jorgensen
hi shane

could you please explain how i best add the cars to my scene?

i have tried, and eather the materials look odd (matt) og wheels area missing.

if i add the VW_GTI_OctaneProxy.max the mateials look fine, but the weels are missing :-/

i know this i a noob question but i hope you (or others) can help?

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Fri Jan 09, 2015 2:41 pm
by kevinshane
Jorgensen wrote:hi shane

could you please explain how i best add the cars to my scene?

i have tried, and eather the materials look odd (matt) og wheels area missing.

if i add the VW_GTI_OctaneProxy.max the mateials look fine, but the weels are missing :-/

i know this i a noob question but i hope you (or others) can help?
Hi Jor
could u please tell me what's mean by "wheels area missing" Does it means when u "merge" any of the car,those wheels are all "missing"??
anyway please try to follow this step to get those wheels "back":
1. for octane proxy max scene, those proxy file(.octprx file) should stay in the same folder! or you can set the path manualy by press "shift+T" to open Asset Tracking window,and then manualy set the right path to those proxy files!
2. there is another situation will cause the "missing"(maybe)..actually they are not "missing",they just not in the right position when u "merge" them!(sometimes those wheels are far away from the car body) The reason why cause this problem is your max unit setup! This is actually a tiny bug for the proxy objects(because all car models are made in CM units,but proxy file can't automaticly "convert" them to your working units,let's say you are working on a MM units,so when u drag the max file to your MM unit scene,they just mess up) acutally both corona proxy(alpha6) and octane proxy(2.16) have the same problem which means if u are not working on a CM unit scene,every car will have the same problem! (Sorry I can't fix this problem,let's hope somedays team otoy can fix just like vray proxy did :mrgreen: ) But here is a very simply way to get everything currect :)
1.all u need to do is before merge any car models, set your current system unit to CM unit
2.then use merge(or drag the car max file) to your scene, you should now get every car wheels in the right position
3.when u done merge all your car models u want, u can now set the system unit back to your original working unit!
4.you can now scale up(or down,depends on your original system unit)those cars to fits your scene! for example, if your original working units is set to MM, you should scale up 1000% to get the right scale back
5.for corona proxy, Alpha6 still has this bug..but looks like they fix in A7.2 (so if u using A6,which means u have to do the same process like I said above) for octane proxy, 2.16 still has this bug, so u have to do the same process :)

Hope this could help 8-)

Re: Octane Car Models Volume1+2 now available!(video attached)

Posted: Sat Jan 10, 2015 3:27 pm
by Tugpsx
Awesome product value, I take it this works very well now in the standalone version. I am considering testing these in another Octane plugin.