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Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 10:51 pm
by juanjgon
gordonrobb wrote:Did you see my question about gradients? LW type ones. Would be really useful with displacement too.
Yes, but as you know I can't add nodes to Octane ... this kind of gradient node need to be supported by Octane Standalone before add it to the plugins, sorry :(

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 10:51 pm
by juanjgon
New feature: The Random Color Texture node. This node creates some random float values between 0 and 1, that are constant, but different for instances of the same mesh, so you can use it to apply random colors, textures or materials to the instances.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 08, 2014 5:42 am
by vipvip
that's the one i've asked many monthes ago !! :)
will be very usefull, for sure !
very nice dragon family

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 08, 2014 8:01 am
by gordonrobb
juanjgon wrote:
gordonrobb wrote:Did you see my question about gradients? LW type ones. Would be really useful with displacement too.
Yes, but as you know I can't add nodes to Octane ... this kind of gradient node need to be supported by Octane Standalone before add it to the plugins, sorry :(

-Juanjo
Thought so. Despite my repeated attempts at asking them, they have singularly failed to answer this question. I see a glimmer of hope with procedurals, although it looks like it will rely on LUA and be a CPU thing, and is now unclear if it will be even version 2. They really need to get their communication regarding bugs and feature requests sorted out. This ad hoc method of working is not great.

You, however, are doing a sterling job sir :)

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue Apr 08, 2014 10:26 am
by marchermitte
Now this will come very handy! Micro poly displacement! How cool is that!
Thank you Juanjo!

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Wed Apr 09, 2014 9:42 am
by juanjgon
New 2.0 feature: Ambien Occlusion channel in the Infochennel kernel.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Wed Apr 09, 2014 10:32 am
by juanjgon
New 2.0 feature: Sun + HDRI lighting.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Wed Apr 09, 2014 12:24 pm
by gordonrobb
Sweet. Was thinking if two things.

Firstly, will the displacement have a mid point. So that we can have negative and positive displacement. This will be vital fir use with ZBrush displacement maps.

Will we ever see it going vale to render the baking camera?

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Wed Apr 09, 2014 12:37 pm
by juanjgon
gordonrobb wrote:Sweet. Was thinking if two things.

Firstly, will the displacement have a mid point. So that we can have negative and positive displacement. This will be vital fir use with ZBrush displacement maps.

Will we ever see it going vale to render the baking camera?
You have a shift parameter to displace the displacement. About baking camera, I have no news about it.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Wed Apr 09, 2014 2:13 pm
by vipvip
tell me if i'm wrong but your last render ( sun + shri ) seems to be less dependent to the fireflies caustics genrated by the very high exposition, with 'only' 1200 samples calculated ( or is it a filter applied to remove them ) ...
Just a question, i'm confused about the futur motion blur feature : will this be out at the first time or in a second time ? I've seen both informations on other threads...
Thanks