Page 3 of 3

Re: LiveDB Advanced Materials

Posted: Tue Feb 18, 2014 11:05 am
by DrHemulen
3dmania wrote:I will add a new DUF File this weekend with multiple SSS Setups which can then be saved in your presets. Perhaps even make a new topic which can be stickied.
Thanks, that sounds awesome :) Could you maybe write a bit about the setup? You have a LOT of falloff nodes in there, and I don't quite understand why :)

Re: LiveDB Advanced Materials

Posted: Tue Feb 18, 2014 12:47 pm
by t_3
voon wrote:Hm .. I find it sad that LiveDB is living such a shadowy life. It's a great idea, and if what you describe is causing real showstoppers, then I suggest fixing those? A solid Material DB would just rock (or glass or metal shine .. :P ).
well, yes and no. imo it is not that bad already, there is a good number of really good mats, and lots of starting points for tweaking and own experiments.
voon wrote:
t_3 wrote: one reason why there is a little lack in updates lately might be, that more and more ppl are using plugins for main work, and you currently can't upload materials out of plugins.
Why is that? Technical problem?
in a way, yes. when octane was first developed, integrated plugins were far away, and the node system internals had some insufficiencies in that direction. otoy devs did completely rewrite this part from last summer on (as you may be awara - big undertaking), so this is about to change in the future.

but. there are also possible copyright problems: many octane materials are naturally based on texture maps from project they are used in, and if the source is commercial product it would be a law infringement to upload such a material to the live db - and most mats will most probably not work without the maps they are based on. so, since otoy hosts it, the question raises who is responsible if that happens, and how to avoid it (practically impossible if the map is not digitally watermarked).

but... with commercial daz products, the picture is a bit different though. using the newly introduced templating methods it is perfectly possible to share octane materials without copyrighted maps, and they will still make lots of sense for other users. this is of course OcDS specific, and will not integrate with common octane stuff nor with other plugins, so there will be no general solution form otoy. sharing .duf preset based on template materials is now pretty easy, and as well allows content producers to deliver octane materials embedded into their products. i think (& have some long term plans) that an exchange place for OcDS mat templates is about to happen sooner or later :)
voon wrote:
t_3 wrote: this plus missing export/import abilities for single materials...
You mean export into a file? In Octane I guess you can just modify anything imported from livedb and upload it? I never tried, though.
i meant that plugins were not able to uses the common .ocm format to export or import single materials (for the same reason live db uploads were not possible)...