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Re: Script to render imported animations

Posted: Mon Dec 23, 2013 12:55 am
by roeland
I finished the script, so all the sliders and buttons work, and it also creates a copy of the node graph as explained in stratified's post: Turntable animations in Lua (part 2).

Download: Render animation.lua

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Roeland

Re: Script to render imported animations

Posted: Mon Dec 23, 2013 7:07 am
by Tugpsx
Thanks guys. These will come in handy for all and will help to open a new world to octane.
BTW does anyone have a working example of the tooltips.
We should also establish ground rules for modification of scripts and proper credit in comment section if the script is based on another's work.

I know you guys are the forerunner on this so it is more to preserve or establish an organized method going forward. Tell me to shut-up if i'm making too much out of this.
Since you are in the mode for coding, how about adding an option to choose the render target and adding an exit/close button since the cancel is actually a process cancel not a script cancel

Re: Script to render imported animations

Posted: Mon Dec 23, 2013 8:00 am
by Tugpsx
Can we add an option to change the color on the progress bar, this will help when glancing over at screen from afar :geek:

Re: Script to render imported animations

Posted: Tue Dec 24, 2013 10:47 pm
by Tugpsx
Again great job on the script. May I suggest a text note above the path box stating " Leave BLANK for Preview Rendering" And since we are now able to add tool tips as shown in Grimm's example you could add tooltips for the input boxes as well as the buttons. (Didn't want to edit your script 8-) )

Code: Select all

renderButton = ui.createButton("render", "Render", 80, 20, "Start the animation render")
stopButton = ui.createButton("stop", "Stop Render", 80, 20, "Stop the render")
exitButton = ui.createButton("exit", "Exit Script", 80, 20, "Exit the script")

Re: Script to render imported animations

Posted: Thu Dec 26, 2013 7:31 pm
by gah5118
would it be possible to add a function to this script to change hdri environments per frame? maybe pulling from sequence numbered hdri's in a folder?

Re: Script to render imported animations

Posted: Sat Dec 28, 2013 9:58 pm
by stratified
Sure, if you change the texture input of the texture environment node each frame it will work nicely.

cheers,
Thomas

Re: Script to render imported animations

Posted: Sat Dec 28, 2013 10:01 pm
by stratified
Tugpsx wrote:Thanks guys. These will come in handy for all and will help to open a new world to octane.
BTW does anyone have a working example of the tooltips.
We should also establish ground rules for modification of scripts and proper credit in comment section if the script is based on another's work.

I know you guys are the forerunner on this so it is more to preserve or establish an organized method going forward. Tell me to shut-up if i'm making too much out of this.
Since you are in the mode for coding, how about adding an option to choose the render target and adding an exit/close button since the cancel is actually a process cancel not a script cancel
We'll add a standard comment header for scripts in one of the next releases. The idea is to identify some useful info like the author, version of the script, version of Octane it works with, ... .

cheers,
Thomas

Re: Script to render imported animations

Posted: Mon Jan 13, 2014 1:36 pm
by Slayerma
Big thanks for the script and this release, that's work fine !! Try to render a large Archi scene and wait the result.

Re: Script to render imported animations

Posted: Mon Jan 13, 2014 7:41 pm
by stratified
This script shall be packed together with the next release candidate. So if there are suggestions or bugs please notify us because we plan on maintaining this script ourselves.

cheers,
Thomas

Re: Script to render imported animations

Posted: Fri Feb 14, 2014 7:04 pm
by emihich
Thank you.
I love Octane standalone, the interface is a joy to use and renders are fast and pristine.
Congratulations on the overall robustness of this pre-release ,and the amazing Alembic capabilities.
So good that the slider bug crash was solved from 2.13 .
I still don't know How to output render an alembic animation,
I guess I'll have to dig into the Lua script capabilities,
Hope is not complicated . :)