Page 3 of 3

Re: Achieving realistic skin

Posted: Tue May 31, 2011 7:00 am
by Tugpsx
Using pseudo SSS procedure

Material Mixer set to 0.85
Diffuse image with bump map gamma 8
Specular floattexture RGBspectrum red
pseudo sss
pseudo sss

Re: Achieving realistic skin

Posted: Tue Jun 07, 2011 10:43 am
by ironelix
Great test tugpsx!

Re: Achieving realistic skin

Posted: Wed Aug 17, 2011 4:50 am
by Tugpsx
Octane coming along nicely with skin texture, used emission channel with specular map to add subsurface effect
Skin test with emission channel specular map
Skin test with emission channel specular map