Re: Achieving realistic skin
Posted: Tue May 31, 2011 7:00 am
Using pseudo SSS procedure
Material Mixer set to 0.85
Diffuse image with bump map gamma 8
Specular floattexture RGBspectrum red
Material Mixer set to 0.85
Diffuse image with bump map gamma 8
Specular floattexture RGBspectrum red