Page 3 of 4

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Thu Oct 10, 2013 10:17 pm
by FooZe
dafassi wrote:Hi!
Could someone explain how to set a diffuse material to emit light in its textures colors?

iE, take an image of a rainbow. Use it as texture for a diffuse material.
How can i make it emit with its texture and lighten objects with that?
Connect a texture emission to the emission pin of the diffuse material, then connect your loaded octane texture to the "distribution" pin of the texture emission.

Thanks
Chris.

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Fri Oct 11, 2013 7:53 pm
by dafassi
FooZe wrote:
dafassi wrote:Hi!
Could someone explain how to set a diffuse material to emit light in its textures colors?

iE, take an image of a rainbow. Use it as texture for a diffuse material.
How can i make it emit with its texture and lighten objects with that?
Connect a texture emission to the emission pin of the diffuse material, then connect your loaded octane texture to the "distribution" pin of the texture emission.

Thanks
Chris.
Works perfectly! Thank you very much!!!

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Sun Oct 13, 2013 12:16 am
by r4ytrace
Finally got my card and this is working great sorry for asking so many questions earlier about something my hardware couldn't possibly do o_O.

Now I have 2 more questions eheh:

Does octane recognise the 'smooth' property on a face/poly in blender?

Also I have an empty set as focus for my camera (which I use a lot that way in BI and Cycles) - when I go into Camera Properties once Octane Render is activated where do I set DoF etc. (one thing I love in Octane standalone is the focus dropper tool, and I was sortof hopeing wherever that empty was (which is 'master' to the camera) would be like where the focus eyedropper was used in Octane Standalone.

Anyway absolutely loving it so far - keep up the good work.

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Sun Oct 13, 2013 7:34 am
by megacal
Finally got my card and this is working great
I knew you'd get it going. Good job mate. :)
Does octane recognise the 'smooth' property on a face/poly in blender?
I think so, but it also
has it's own Smooth set as default.

E.g. in Properties panel, Materials, Surface...you have to pick an
Octane material...

Then towards the bottom of the settings that appear, under Opacity,
there is a Smooth option which is checked by default)

re: Empty as focal point...just select the camera and add a Track TO constraint,
and select the empty as the target.

I haven't used DOF yet, but assume it's same as before.

Have fun. :)

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Sun Oct 13, 2013 9:19 am
by mib2berlin
re: Empty as focal point...just select the camera and add a Track TO constraint,
and select the empty as the target.

I haven't used DOF yet, but assume it's same as before.
Yes, this work as expected, settings in Octane camera.

@JimStar, small feature request, may you have time to include IES settings in one of the feature version.
Or is it possible already?

Cheers all, mib.

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Sun Oct 13, 2013 12:42 pm
by Toast
If you want IES lighting, that's already possible. Use a texture emission node for that, connect a float texture node to the efficiency input, load the ies file as texture.

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Sun Oct 13, 2013 1:24 pm
by mib2berlin
Thank you Toast, this work, kind of.
I try with distribution input like in Octane Standalone (Manual, page 106).
This is a Bug, should be same setting as in Standalone.

Thank you again, mib.

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Sun Oct 13, 2013 5:58 pm
by JulianLife
JimStar wrote:
JulianLife wrote:Hey all, Does anyone know if the new plugin currently does or at some point will recognize particles or particle hair created in blender?
Sorry, I'm not a cool 3D-artist, so it's what even the programmer can do in a minute.;) I think artists here are able to show something better...
But you should understand, that Octane engine so far does not support the native hairs, as Cycles does. So, so far you can do it only using Blender particles.
1.png

Thanks Jim! This answers my question. :D I am super happy that the new Octane plugin will play nice with the blender particle system, (cus you can make hair/grass/cool stuff with that) And, the old v1.20/v1.24 version didn't work with particles for me, so I had convert them to meshes (no fun, and extra work).
Thanks again! Keep up the good work! :D

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Sun Oct 13, 2013 10:23 pm
by r4ytrace
great thanks for your replies - I'll get back to finishing off my katana model later :)

Re: OctaneRender™ for Blender 1.20.2 - 2.4 beta Win [CURRENT

Posted: Sun Oct 13, 2013 11:03 pm
by dafassi
Hi!
Moving around there in orthographic view an saw that clipping.
This only happens by rendered viewport with Orthographic view - outside of the camera!

It seems there is no way to set up clipping ... changing the settings in Lenstab from cameraobject doesnt change anything.

Greets,
Dennis