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Re: OctaneRender for Rhino Roadmap
Posted: Tue Sep 24, 2013 5:17 am
by mvs
Really looking forwards to being about to use motion blur in the rhino plugin
Re: OctaneRender for Rhino Roadmap
Posted: Mon Dec 02, 2013 12:38 am
by mvs
Has there been any development of the curve piping?
Re: OctaneRender for Rhino Roadmap
Posted: Mon Dec 02, 2013 2:56 am
by face_off
Really looking forwards to being about to use motion blur in the rhino plugin
Yes - should be great! I'm not sure exactly how this will work with Rhino, since the current animation system is via Bongo and the Rhino render panel. And rendering in Octane via the Rhino render panel will not provide the "from frame" and "to frame" that is required for MB. So I will need to think about how this can be done.
Has there been any development of the curve piping?
Curve piping is implemented in the current test version of the plugin. Pls be aware of the Rhino build required to run that version of the plugin (from memory it needs Rhino build 31113 or later).
Paul
Re: OctaneRender for Rhino Roadmap
Posted: Tue Jan 28, 2014 1:46 am
by eric_clough
Hi Paul ...
I am having trouble with Octane for Rhino.
I simply cannot get it to work. I can see the window but there is nothing there. If I ask it to render I get a black render window but no action.
My model is in Rhino's perspective window 'full screen'
I'm sure I do not understand something very basic about turning it on.
Octane Stand Alone works fine for me when it is exported from Rhino to an obj file.
Is there a tutorial for Octane for Rhino ??? I have not found one yet.
thanks,
eric
Re: OctaneRender for Rhino Roadmap
Posted: Tue Jan 28, 2014 2:36 am
by face_off
Hi Eric
Are you able to provide the information I requested in the other thread pls?
The are links to tutorials, the manual, etc at
http://render.otoy.com/forum/viewtopic.php?f=41&t=36911.
Paul