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Re: Night renders test
Posted: Sat Sep 18, 2010 7:27 am
by Synthercat
MaTtY631990 wrote:The scene took over a week to make in 3dsMax. It has total of 715,000 triangles although could be different number since I still have a lot of modifiers still attached to objects. I probably build upon it as well, and add a lot more objects on top of the fireplace.
It doesn't matter... if Octane sees 715K tri then they are 715 cause I guess the 3dmax exporter applies the modifiers while exporting. I was asking about the number Octane shows down right of the viewport
Re: Night renders test
Posted: Sat Sep 18, 2010 12:38 pm
by MaTtY631990
1003741 triangles.
Re: Night renders test
Posted: Sat Sep 18, 2010 4:47 pm
by MaTtY631990
At request of radiance, these render have huge difference in render time due to what is emitting light. Decided to keep textures off just to show fast the renders time can vary. Both rendered at same resolution ( 2560 x 1440 ).

Very low poly emitters - 500 samples - 30 minutes.
A quad shape placed in aluminum boxes attached to ceiling and facing different angles - 3 total polys - 140 samples - 6 minutes.
Re: Night renders test
Posted: Sat Sep 18, 2010 6:22 pm
by radiance
now you need to make holes in the ceiling and place the emitting quads 2-3 centimters into the ceiling and metal frame around then,
so you get localized lighting as in modern houses.
Also, those ceiling lights are at least 5000+ degrees, but i recommend trying 7000 for the ceiling quads and add one TV texture image or a lightbulb in a corner with 200 polies max at approx 2800-3200 degrees
Radiance
Re: Night renders test
Posted: Wed Sep 22, 2010 2:56 pm
by rick_eijsbouts
hi,
can somebody explain to me how it is possible to create a nightscene (or light) from 3dsmax to octane. the lights i create (omni's or vraylights) are not exported by octane.
nice interiorscene by the way
Re: Night renders test
Posted: Wed Sep 22, 2010 4:12 pm
by MaTtY631990
You emit light from the material off your objects in octane.

Re: Night renders test
Posted: Wed Sep 22, 2010 9:43 pm
by 8Eggar8
rick_eijsbouts wrote:hi,
can somebody explain to me how it is possible to create a nightscene (or light) from 3dsmax to octane. the lights i create (omni's or vraylights) are not exported by octane.
nice interiorscene by the way
Interesting point too.
can an export plugin' tag, convert (to mesh object), import (into Octane), evaluate the settings of the light avatars from the parent program, and assign blackbody values to in Octane?
I guess it depends on how much work a programmer wishes to do for an exporter, right?
probably silly to bring up.
Re: Night renders test
Posted: Sun Oct 24, 2010 9:56 pm
by MaTtY631990
Here are some better renders I got that were done with pre 2.3 v5.
