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Re: Willem Dafoe Portrait
Posted: Tue Mar 04, 2014 11:37 pm
by skibbbi
Beautiful work! I would never do such a rendering. I have one account. Pay attention to your eyes. They are dead. Especially right eye. Even with such a light, photographed model will have a flare in his eyes.
Re: Willem Dafoe Portrait
Posted: Wed Mar 05, 2014 3:25 am
by haknslash
Unreal texturing! Great job

Re: Willem Dafoe Portrait
Posted: Wed Mar 05, 2014 8:57 am
by gordonrobb
tonysculptor wrote:I created the hair geometry with ZBrush Fibermesh. I converted it to geo, used some custom brushes to refine it and exported it as an obj. It is about 7 million polys. The hair material is a custom material I made based on some hair shading papers. i will do a big brain dump on that soon, and upload my latest skin and hair materials to the db as well.
Ah, great Tony. Still never even tried fibremesh

Re: Willem Dafoe Portrait
Posted: Wed Mar 05, 2014 2:13 pm
by RealityFox
Cool! Can you link to the hair papers? I can only wish I had the gpu power to make this. How much vram was used with the hairs? I only have 3gb gpu :/
Re: Willem Dafoe Portrait
Posted: Wed Mar 05, 2014 4:00 pm
by tonysculptor
I have 4GB or VRAM. According to some calculations I did, it seems that for every 1 GB of VRAM you can render upto ~6.6 Million polys in the entire scene. So with 3gb of VRAM you too could render this scene.
As for the link to the paper:
http://www.graphics.stanford.edu/papers ... 3final.pdf
Re: Willem Dafoe Portrait
Posted: Wed Mar 05, 2014 7:52 pm
by MoGrafik
whoa! This is awesome! Really amazing work! Thanks for sharing.
Re: Willem Dafoe Portrait
Posted: Wed Mar 05, 2014 11:32 pm
by tonysculptor
Updated full res render with a few tweaks.
Thanks for all the kind words and especially the critiques.
Re: Willem Dafoe Portrait
Posted: Thu Mar 06, 2014 5:46 am
by skibbbi
Now the eyes look very natural. But hair liked more the previous rendering. The hair was shinier.
Re: Willem Dafoe Portrait
Posted: Fri Mar 07, 2014 6:29 pm
by ROUBAL
Great model, shaders and render ! I prefer the first one (original) too.
Re: Willem Dafoe Portrait
Posted: Sun Mar 09, 2014 11:45 pm
by RealityFox
Thanks for the papers! - I'll need to keep this count in mind when I start making characters now before I export them. Honestly can't wait to get displacement and fiber rendering in Octane, gonna make life a lot easier for this sort of stuff >.<