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Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Mon Jun 24, 2013 5:28 pm
by larsmidnatt
It doesn't. What you do is create your own lights and attach an emitter to it.
What I do:
Typically I take one of my reality mesh light props and drop that into the scene. Usually 2 maybe 3 of these and i position them how I want around the subject. Any geometry works, but Sticking to simplier geometry or a flat plane is best. A flat plane will illuminate in one direction, where a sphere would go in many directions.
I then go to materials tab and change the material to a diffuse one for the prop we are using. It must be diffuse in order to attach a texture emmission node to the emmision channel. You can adjust the light color and power accordingly.
Not at the PC so no screenshot for ya. Hope this helps.
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Mon Jun 24, 2013 8:28 pm
by linvanchene
edited and removed by user
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Mon Jun 24, 2013 9:17 pm
by larsmidnatt
I had to render a HiRes image but was limited by my VRAM amount ( 1.2GB ). Thanks to the LensShift option, I was able to render tiles and composite them in Photoshop afterwards.
Can anyone speak to this more? Thinking about this, this may be useful. But I don't know how it works or if it is something that is only available in the standalone.
linvanchene wrote:Just a quick update on the Genesis / Genesis 2 female surface name differences.
You can see a screenshot of the excel file below.
Thanks for sharing!
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Mon Jun 24, 2013 11:13 pm
by SimonWM
larsmidnatt wrote:It doesn't. What you do is create your own lights and attach an emitter to it.
What I do:
Typically I take one of my reality mesh light props and drop that into the scene. Usually 2 maybe 3 of these and i position them how I want around the subject. Any geometry works, but Sticking to simplier geometry or a flat plane is best. A flat plane will illuminate in one direction, where a sphere would go in many directions.
I then go to materials tab and change the material to a diffuse one for the prop we are using. It must be diffuse in order to attach a texture emmission node to the emmision channel. You can adjust the light color and power accordingly.
Not at the PC so no screenshot for ya. Hope this helps.
Thank you, will try this.
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Tue Jun 25, 2013 12:03 am
by larsmidnatt
Did that help? here is a screen just in case
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Tue Jun 25, 2013 12:06 am
by larsmidnatt
Oh yeah, and more Vickie for all
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Tue Jun 25, 2013 2:15 am
by SimonWM
larsmidnatt wrote:Did that help? here is a screen just in case
Thank you, larsmidnatt. This will certainly come in handy.
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Sun Jun 30, 2013 8:22 pm
by larsmidnatt
Chibi Chibi.
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Thu Jul 11, 2013 3:56 pm
by linvanchene
edited and removed by user
Re: Genesis 2 female / Victoria 6 in Octane Render Plugin fo
Posted: Thu Jul 11, 2013 7:55 pm
by larsmidnatt
looks familiar! still looks good
