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Re: OctaneRender® for Maya® v1.11b beta [CURRENT]
Posted: Sun Apr 07, 2013 9:03 pm
by Refracty
Will it be possible in the future to import octane scenes or material node networks (ocs files)?
Re: OctaneRender® for Maya® v1.11b beta [CURRENT]
Posted: Tue Apr 09, 2013 8:58 am
by renmaxhb
JimStar
I test a bacthrender, it load the mesh every frame always when all mesh set to Global.
this is GPU's useage , I think it shoud be a line when all mesh set to global.
Re: OctaneRender® for Maya® v1.11b beta [CURRENT]
Posted: Tue Apr 09, 2013 9:03 am
by renmaxhb
The picture show: loading mesh spend the bottom time,rendering spend the top time.
Re: OctaneRender® for Maya® v1.11b beta [CURRENT]
Posted: Fri Apr 12, 2013 1:22 am
by TBFX
Hi JimStar,
I can't believe it's taken me this long to try it but the matte option on the diffuse material doesn't seem to do anything. I've tested it in the standalone so I'm fairly certain I'm not doing anything wrong in the plugin.
T.
Re: OctaneRender® for Maya® v1.11b beta [CURRENT]
Posted: Fri Apr 12, 2013 5:46 am
by JimStar
TBFX wrote:Hi JimStar,
I can't believe it's taken me this long to try it but the matte option on the diffuse material doesn't seem to do anything. I've tested it in the standalone so I'm fairly certain I'm not doing anything wrong in the plugin.
T.
Yes, it was already reported.

I will test it today...
Re: OctaneRender® for Maya® v1.11b beta [CURRENT]
Posted: Wed Apr 17, 2013 9:14 am
by Reggie
FINALLY!!!!! This is the first version of Octane for Maya that I can actually use with my scenes. Thank you for fixing the unique naming bug.
Re: OctaneRender® for Maya® v1.11b beta [CURRENT]
Posted: Thu Apr 18, 2013 6:39 am
by renmaxhb
Hi, JimStar,
in CMD bacthrender can render but can not save image files !! In maya window bacthrender work fine.
Re: OctaneRender® for Maya® v1.11b beta [CURRENT]
Posted: Mon Apr 22, 2013 9:37 am
by JimStar
Next version
HERE.
