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Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 12:57 pm
by aoktar
NVN wrote:how to get a "SSS" effect?
Which channel is it??
I see "scattering medium" but where i have to drag in?
can you check OctaneC4D_BasicMaterials2.c4d file in sample scenes
Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 1:00 pm
by aoktar
yes, this is a gui problem. i'll try to get away next releases
For onsupported nodes, you must ask to octane team, i like to have these features. If we have then renderer will be unbeatable
Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 1:25 pm
by NVN
sry, but i cant see any examples to download...
Where?
Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 1:40 pm
by d3d-design
Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 1:44 pm
by NVN
thx!!

Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 2:19 pm
by Sc4rfy
lilbignik wrote:aoktar wrote:lilbignik wrote:
Yes. I mean pointed checkboxes. Didn't know how it in english.
Why they are there? I don't want to see specular, transmission, roughness, reflection....in diffuse mat. i think it is confusing users. And why they are activated in default. if I need i will activate it myself.
Very good work aoktar, it's possible in future when i selected diffuse material shown only the parameters for that type of material? same thing for glossy and specular
Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 2:27 pm
by aoktar
Sc4rfy wrote:
Very good work aoktar, it's possible in future when i selected diffuse material shown only the parameters for that type of material? same thing for glossy and specular
thx for you,
hmm sound is strange. Actually when you change the type of material, only releated tabs maybe seems. is it not on you?
Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 2:41 pm
by Sc4rfy
aoktar wrote:Sc4rfy wrote:
Very good work aoktar, it's possible in future when i selected diffuse material shown only the parameters for that type of material? same thing for glossy and specular
thx for you,
hmm sound is strange. Actually when you change the type of material, only releated tabs maybe seems. is it not on you?
I mean that for example if i create a diffuse material i would see only the parameters for that type of material, not index, reflection etc
This happens on checkboxes, on the tab all is ok
I hope you understand my english is not good
Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 3:01 pm
by aoktar
Sc4rfy wrote:aoktar wrote:Sc4rfy wrote:
Very good work aoktar, it's possible in future when i selected diffuse material shown only the parameters for that type of material? same thing for glossy and specular
thx for you,
hmm sound is strange. Actually when you change the type of material, only releated tabs maybe seems. is it not on you?
I mean that for example if i create a diffuse material i would see only the parameters for that type of material, not index, reflection etc
This happens on checkboxes, on the tab all is ok
I hope you understand my english is not good
yes it's ok now. This is a problem because of specular/diffuse/glossy is same node in basic.
So we have advantages of this. When you change type don't loose actual parameters. Only disadvantages is that you pointed checkboxes.
As i said, i'll try to fix later
Re: Beta 0.3.4 released (Actual version)
Posted: Tue Mar 26, 2013 4:57 pm
by ron908
There appears to be a problem when "Render Perfect" is checked on a Sphere object - Octane will just sit there and never start the render. The live viewer works fine though, it's just the actual render that does not start.