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Re: Clouds

Posted: Wed Mar 27, 2013 12:24 am
by ROUBAL
Nice result. If I understand well, these clouds require heavy geometry ? If I want to add this kind of clouds to an already heavy scene close th the VRAM limit, I can't.

I expected clouds to use the fog medium and being shaped procedurally inside a low poly count volume. Is it possible ? I haven't achieved a decent result so far.

Re: Clouds

Posted: Wed Mar 27, 2013 12:07 pm
by César
Thanks, here is the model version of the cirrius, Bepeg :
01.jpg
The clouds are some time very high poly, between 100 000 and 1 million polys.
If you don't have to turn around, you can use a low poly model with a texture, the result could be not too bad, I haven't tried it yet.

Somet other multiple clouds :
06.jpg
08.jpg
07.jpg
07 b.jpg

Re: Clouds

Posted: Wed Mar 27, 2013 12:57 pm
by bepeg4d
wow, the backlight versions are awesome, thanks :D
ciao beppe

Re: Clouds

Posted: Thu Mar 28, 2013 6:37 am
by Refracty
Wow, cesar this is top notch.

Re: Clouds

Posted: Fri Apr 05, 2013 7:34 am
by NVN
Can u say something to your material?
I love it!

Re: Clouds

Posted: Fri Apr 05, 2013 11:08 am
by BKEicholtz
gabrielefx wrote:well done!

puffy clouds are perfect!

collaborate with Karba and implement your materials to be applied to atmospherical gizmos.
+1 Easy cloud generation would be an awesome/needed addition to Octanes excellent sun/sky system!

Re: Clouds

Posted: Tue Apr 09, 2013 4:51 pm
by mate
+1 on sharing the material...

Re: Clouds

Posted: Wed Apr 10, 2013 6:46 pm
by César
Here is a sample scene.

I principally edit the scale of the scattering node and the scattering_direction value.

Re: Clouds

Posted: Wed Apr 10, 2013 7:09 pm
by bicket
merci ça peut servir.

Re: Clouds

Posted: Mon Jun 17, 2013 4:35 pm
by giovanino
wow i want i want :( , may i ask is this for CD4 only?