Page 3 of 4
Re: Clouds
Posted: Wed Mar 27, 2013 12:24 am
by ROUBAL
Nice result. If I understand well, these clouds require heavy geometry ? If I want to add this kind of clouds to an already heavy scene close th the VRAM limit, I can't.
I expected clouds to use the fog medium and being shaped procedurally inside a low poly count volume. Is it possible ? I haven't achieved a decent result so far.
Re: Clouds
Posted: Wed Mar 27, 2013 12:07 pm
by César
Thanks, here is the model version of the cirrius, Bepeg :
The clouds are some time very high poly, between 100 000 and 1 million polys.
If you don't have to turn around, you can use a low poly model with a texture, the result could be not too bad, I haven't tried it yet.
Somet other multiple clouds :
Re: Clouds
Posted: Wed Mar 27, 2013 12:57 pm
by bepeg4d
wow, the backlight versions are awesome, thanks

ciao beppe
Re: Clouds
Posted: Thu Mar 28, 2013 6:37 am
by Refracty
Wow, cesar this is top notch.
Re: Clouds
Posted: Fri Apr 05, 2013 7:34 am
by NVN
Can u say something to your material?
I love it!
Re: Clouds
Posted: Fri Apr 05, 2013 11:08 am
by BKEicholtz
gabrielefx wrote:well done!
puffy clouds are perfect!
collaborate with Karba and implement your materials to be applied to atmospherical gizmos.
+1 Easy cloud generation would be an awesome/needed addition to Octanes excellent sun/sky system!
Re: Clouds
Posted: Tue Apr 09, 2013 4:51 pm
by mate
+1 on sharing the material...
Re: Clouds
Posted: Wed Apr 10, 2013 6:46 pm
by César
Here is a sample scene.
I principally edit the scale of the scattering node and the scattering_direction value.
Re: Clouds
Posted: Wed Apr 10, 2013 7:09 pm
by bicket
merci ça peut servir.
Re: Clouds
Posted: Mon Jun 17, 2013 4:35 pm
by giovanino
wow i want i want

, may i ask is this for CD4 only?