Re: OctaneRender® for Maya® beta 3.03f [CURRENT]
Posted: Thu Nov 22, 2012 3:27 am
Phew! glad you found the problem. and good to know!Q-Games wrote:Confirmed. It now works even with Maya 2013 Service Pack 2...
Uff, I'm sweating...
T.
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Phew! glad you found the problem. and good to know!Q-Games wrote:Confirmed. It now works even with Maya 2013 Service Pack 2...
Uff, I'm sweating...
It's not true. Plugin tells you it is NOT activated EVERY TIME it loads into Maya.Q-Games wrote:The problem is the plugin does NOT tell you that you have to re-activate, it just load and than freezes without any error...
Well Maya gives you TONS of messages, especially if you have many plugins installed, so i stopped paying attention to them.JimStar wrote:It's not true. Plugin tells you it is NOT activated EVERY TIME it loads into Maya.Q-Games wrote:The problem is the plugin does NOT tell you that you have to re-activate, it just load and than freezes without any error...
You should check the script editor messages at first when you have any problems...
It's not the plugin problem that you do not check the error messages when getting some problems after reinstalling or updating the Maya version.Q-Games wrote:Well Maya gives you TONS of messages, especially if you have many plugins installed, so i stopped paying attention to them.
Everything has its cost. The price paid for laziness is slowing down. Lets ask others Maya professionals if they want to get additional slowdown of refreshing swatches in the everyday work due to checking every time the activation status when every swatch is being refreshed... instead of just read the error messages in script editor just one time when getting problems...Q-Games wrote:Maya should NOT freeze if you don't activate the plugin.
Thank you very much! It is what I needed.jmfowler wrote:Jimstar - I did another render and the error you referred to is what it said see image below, this was captured at the end of the second animation frame
Yeah... let's not go adding slowdown. The script editor is exactly where this message should be and it should be standard Maya practice when something goes wrong to open the script editor and read.JimStar wrote:Lets ask others Maya professionals if they want to get additional slowdown of refreshing swatches in the everyday work due to checking every time the activation status when every swatch is being refreshed...
Strange, it should work, I checked it on my scenes... Can you please give me the scene on which you have this problem, to I can catch and kill this issue?..nedan wrote:- Objects within groups do not appear in the final image unless they are manually added separately on render layer. Group is not considered, only the objects within it.
It is rather engine problem, as the plugin does not renders the shadows, it just loads all objects to the engine... Can you please give some more detailed explanation, for understanding where is the problem - in the engine or in the plugin...nedan wrote:- Shadows are not calculated correctly taking into account the opacity texture.