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Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Wed Sep 19, 2012 5:58 pm
by JimStar
OK, I will remove it.;)

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Wed Sep 19, 2012 8:20 pm
by TBFX
JimStar wrote:OK, I will remove it.
Yes, good for me too now that the esc key works. ;)

T.

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Wed Sep 19, 2012 9:52 pm
by jmfowler
very exciting - thanks Jimstarr!

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Thu Sep 20, 2012 2:42 am
by RickToxik
Wow. These improvements are really really cool. Isn't the plugin a little bit faster??? no?

1) I too have the problem with the "smooth" function on some objects. It's like it messes the normals of the object

2) I tried to push the instancing as far as I can and it eventually crashes maya. I am not sure if it involves a too large number of instances or an error produced by "instancing an instance". I include 2 crashes .dmp

Cheers, I render almost everyday with Octane for maya and always get great results.

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Thu Sep 20, 2012 3:13 am
by renmaxhb
2.58P can export and render the polygon without UVS,but 3.0 can not:

// Warning: Octane: No CUDA devices choosen to render on. Rendering on the second one: GeForce GTX 580 (compute model 2.0) //
// Error: Octane: Error getting UV IDs of object: "pTorusShape1 (UV set "map1"): //
// Error: Octane: Error mesh export. Octane render stopped. //


hope fix it :D

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Thu Sep 20, 2012 3:58 am
by renmaxhb
multithreaded voxelizing is very good,so quickly :lol:

But two problemes must fix first,please,I can not wait :( ,I have a animation to render!

1 ,MESH without can not export and render,
2'Mesh cannot Edit (not only smooth)when Ipr rendering,like

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Thu Sep 20, 2012 7:10 am
by renmaxhb
sorry,again

1 ,MESH without UVS can not export and render,
2'Mesh cannot Edit (not only smooth)when Ipr rendering

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Thu Sep 20, 2012 7:25 am
by JimStar
renmaxhb wrote:...I can not wait :( ,I have a animation to render!
Please use the stable 2.58p release for job. This is the unstable, test release.
renmaxhb wrote:1 ,MESH without UVS can not export and render
I already fixed it, will be in next release.
renmaxhb wrote:2'Mesh cannot Edit (not only smooth)when Ipr rendering
I don't understand what you mean...
RickToxik wrote:1) I too have the problem with the "smooth" function on some objects. It's like it messes the normals of the object
Yes, I think I've found the problem... Working on the next version...
RickToxik wrote:2) I tried to push the instancing as far as I can and it eventually crashes maya. I am not sure if it involves a too large number of instances or an error produced by "instancing an instance". I include 2 crashes .dmp
Thanks, I will check it.

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Thu Sep 20, 2012 10:46 am
by JimStar
RickToxik wrote:2) I tried to push the instancing as far as I can and it eventually crashes maya. I am not sure if it involves a too large number of instances or an error produced by "instancing an instance". I include 2 crashes .dmp
Well, I have two news, bad and good.:mrgreen:

Bad: thanks to your dumps, I see that there is the little problem in Octane engine's mesh object evaluation thread-safety, which can lead to crash in rare cases (I had no these cases so far on my test scenes). So, I will be forced in the next version to disable these multithreaded calls to engine's mesh evaluation function so far...
Good: we have seen how fast it can work.;)
And given that the Octane engine team is very strong again with all the new and returned professionals, I don't think that it will take a long time to fix it or even make the native multithreaded evaluation inside the engine itself (it is a lot more effective than do it from outside by the means of plugins)...

Re: OctaneRender® for Maya® beta 3.0 [CURRENT] TEST

Posted: Thu Sep 20, 2012 11:50 am
by tchoa
Great news here :)
Just a note a about the display layers: object inside a display layer won't be part of the render.
Cheers
F