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Re: area lights test
Posted: Tue Jun 15, 2010 2:28 pm
by Stromberg90
Looks realy nice

So looking forward to lights and mtl, it will make octane even more fun to work with

Re: area lights test
Posted: Tue Jun 15, 2010 2:49 pm
by ttaberna
WoW
That's it!!
Re: area lights test
Posted: Tue Jun 15, 2010 2:49 pm
by Meian
looks so nice

Re: area lights test
Posted: Tue Jun 15, 2010 3:20 pm
by B_Berger
Indeed, this looks kick-ass!
I wonder about the new workflow - especially regarding studio setups.
There isn't any option to move an .obj-object, so I can't move the lights, right?
But where is the efficiency, that I can use the near realtime preview of Octane to set lights to the right position?
Would be great to have the option to move lights and scale them...
Keep on working on Octane,
you guys are awesome!
Benjamin
Re: area lights test
Posted: Tue Jun 15, 2010 3:28 pm
by mlody47
its emitting from textures?? love the pattern on the orange one

Re: area lights test
Posted: Tue Jun 15, 2010 3:36 pm
by kubo
WOW, really sweet, I'm anxious to see what we'll be able to do with it once it's in our hands, and even more with mlt!
Re: area lights test
Posted: Tue Jun 15, 2010 4:26 pm
by tungee
Wow.
Radiance you break the renderer Barrier.....
Re: area lights test
Posted: Tue Jun 15, 2010 4:44 pm
by justix
Bring it on!!!

Re: area lights test
Posted: Tue Jun 15, 2010 5:34 pm
by 9fly
@ Radiance
Did you mean 2.3 or 1.23 or did I miss something. And how to export light source. Please give us some hints
Re: area lights test
Posted: Tue Jun 15, 2010 5:46 pm
by radiance
9fly wrote:@ Radiance
Did you mean 2.3 or 1.23 or did I miss something. And how to export light source. Please give us some hints
it's the v1.0 beta 2.3 coming up next.
it's a channel on a material called 'emission'.
it's in it's infancy, don't expect concrete answers any time soon, more to come in 2-3 weeks, with probably a release candidate.
Radiance