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Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Fri Aug 24, 2012 3:54 am
by JimStar
nick wrote:the UV Texture Editor will not display any images/texturemaps that use the Octane Image Texture
I will check it, thank you.
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Fri Aug 24, 2012 12:59 pm
by larmannjan
just bought this plug-in hope its worth it.

good luck
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Fri Aug 24, 2012 1:11 pm
by renmaxhb
I found it can not surport mullty cameras batchrender,
It is very usefull to render stero !
Thanks for add it

Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Fri Aug 24, 2012 6:55 pm
by RealSpace
First off, great work so far. It has come a long way from the first few releases.
I did find one minor bug. When you duplicate a octane light it does not auto rename which creates multiple nodes with the same name. This seems to either break the lights or crash the scene. It is fixed if you manually rename octaneLight1, octaneLight2...
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Fri Aug 24, 2012 7:56 pm
by JimStar
RealSpace wrote:I did find one minor bug. When you duplicate a octane light it does not auto rename which creates multiple nodes with the same name. This seems to either break the lights or crash the scene. It is fixed if you manually rename octaneLight1, octaneLight2...
I already mentioned about it some time ago... It is not the plugin bug. It's Maya's.
Not only Maya does not rename the duplicated locator node (as it must be Maya's responsibility to do these trivial things), but it even does not have the means to rename just duplicated new locator node in the "duplicate event" callback - it just lets to rename the
source node in this callback, not the new one... But it is weird to rename the source node instead of new one...
I'm still thinking how to hack this weird Maya's behaviour the most nice way...

Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Fri Aug 24, 2012 8:25 pm
by RealSpace
Thanks for the reply. I thought that it might have been a Maya issue, but figured it was worth mentioning. I think we ran into a similar problem with a Maya script we wrote. I will ask our programmer how he dealt with it and let you know if he figured out anything useful.
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sat Aug 25, 2012 7:07 am
by renmaxhb
I found it can not surport mullty cameras batchrender,
It is very usefull to render stero !
Thanks for add it
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sat Aug 25, 2012 7:27 am
by JimStar
renmaxhb wrote:I found it can not surport mullty cameras batchrender,
It is very usefull to render stero !
Thanks for add it
Describe please more detail,
how you want it must work? Do another Maya renderers have this feature?
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sat Aug 25, 2012 2:16 pm
by renmaxhb
when stero cameras(L and R ) are both set to renderable,bacth render will render to images Sequences.Like this.
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sat Aug 25, 2012 2:17 pm
by renmaxhb
and this