Page 3 of 4
Re: Octane exporter for C4D version 0.03
Posted: Mon Jun 07, 2010 10:55 am
by ribrahomedesign
thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Re: Octane exporter for C4D version 0.03
Posted: Mon Jun 07, 2010 11:09 am
by abstrax
ribrahomedesign wrote:thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Hmm, good question. This is probably an exporter bug. Do you have an example of a Riptide export that contains transparent objects that get improted as transparent objects? If yes, could you please post it here. Doesn't have to be complex. I'm just curious how the material looks like in MTL format. The specification wasn't really clear about this.
Thanks,
Marcus
Re: Octane exporter for C4D version 0.03
Posted: Mon Jun 07, 2010 11:13 am
by abstrax
ribrahomedesign wrote:thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Just checked the Octane exporter guidelines: What happens if you set the index of refraction to a value > 1.0? Does it then get transparent?
Thanks,
Marcus
Re: Octane exporter for C4D version 0.03
Posted: Mon Jun 07, 2010 12:32 pm
by face
Right
(IOR > 1.0f) & (Transparent color != #000000) = specular mat
(specular value < 1.0f) || (specular color == #000000) = diffuse mat
all others, glossy mat.
face
Re: Octane exporter for C4D version 0.03
Posted: Mon Jun 07, 2010 12:44 pm
by Stephan3D
@ ribrahomedesign
you must "bake" the texture and object in C4D and then export
look at my picture in top of my post, it is a uv texture in octanerender
there is another way to export uv?
Stephan
Re: Octane exporter for C4D version 0.03
Posted: Mon Jun 07, 2010 5:54 pm
by tungee
Great Work Abstrax !
Re: Octane exporter for C4D version 0.03
Posted: Mon Jun 07, 2010 8:33 pm
by abstrax
Stephan3D wrote:@ ribrahomedesign
you must "bake" the texture and object in C4D and then export
look at my picture in top of my post, it is a uv texture in octanerender
there is another way to export uv?
Stephan
Yes there will be with 0.04. I'm trying to automatically convert the non-UVW mappings to UVW mapping. This will have a lower precision, as you can't 100% replicate for example a spherical mapping with UVW mapping, but if the mesh resolution is high enough it should work good enough. I hope 0.04 will be available in the next 2-3 days.
Cheers,
Marcus
Re: Octane exporter for C4D version 0.03
Posted: Mon Jun 07, 2010 9:15 pm
by clement
thx a lot for the update !
you make an excellent work
clem
Re: Octane exporter for C4D version 0.03
Posted: Tue Jun 08, 2010 3:53 am
by AquaGeneral
Thank you very much abstrax for this plugin. I have only tried a single scene and it works prefectly so far. I'll be sure to post any bugs if I run into them.
Re: Octane exporter for C4D version 0.03
Posted: Tue Jun 08, 2010 5:18 am
by AdA
Again, good job!
Exporter works fine.
In addition I found a small plugin to split selection, it's handy.
http://www.xsyann.com/?cat=10
Keep the good work.