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Re: Whats going on here?
Posted: Thu May 27, 2010 5:25 pm
by radiance
ok, i'll ask [gk] to check it out, might take a while i don't think he's online right now.
it's definately a strange issue, i've never seen it before, especially when smoothing is off.
Radiance
Re: Whats going on here?
Posted: Thu May 27, 2010 5:41 pm
by daadaa
i tried an old low poly file..... it worked!

.... lol but another problem... the window wont enlarge or full screen...
sorry btw, i seem to be unlucky with these things, the problems always finds me for some reason :S

Re: Whats going on here?
Posted: Thu May 27, 2010 5:46 pm
by radiance
daadaa wrote:i tried an old low poly file..... it worked!

.... lol but another problem... the window wont enlarge or full screen...
sorry btw, i seem to be unlucky with these things, the problems always finds me for some reason :S

just click on the four arrows button.
if this gives issues i'd recommend installing the latest drivers for your card/os.
Radiance
PS: The demo's resolution is locked to 1024x512
Re: Whats going on here?
Posted: Thu May 27, 2010 6:31 pm
by kilaD
Hi daadaa
The normals on your model is totally screwed up, has this been modeled in modo or lightwave with normalweights?
This is not a octane or octane-exporter problem, but try this:
- clear all smoothinggroups
- put a normalmodifier an unify faces
- eventually autosmooth it
Use triangles when exporting
Re: Whats going on here?
Posted: Thu May 27, 2010 6:36 pm
by daadaa
hey, its made in max, and i have put a normal modifier to unify normals.
i dont get why it does that, im going through a few of my old models... it seems only some models have the problem... which is weird cus i dont remember doing anything different :S Also i find that sometimes octane makes weird mistakes...
e.g here the first time i imported this model, octane seemed to have cut the model in half, but the problem does not reoccur when i restarted the program.
but heres some nice imgs of the ones that did work

Re: Whats going on here?
Posted: Thu May 27, 2010 7:05 pm
by kilaD
here how it looks in max when converting to editable poly:
then put on a normalmod - unfy normals
i also put on a new standardmaterial
k
Re: Whats going on here?
Posted: Thu May 27, 2010 7:17 pm
by daadaa
true true....
i applied normal modifier... everthing looks normal,
exported as tris again but still have the problem. so i guess its a problem with max?
Re: Whats going on here?
Posted: Thu May 27, 2010 7:28 pm
by daadaa
when u apply normal mod are u checking flip normals?
the model does not smooth when unless i check flip normals.
Re: Whats going on here?
Posted: Thu May 27, 2010 8:25 pm
by krsz
Hi,
I tried the file in modo. The size if the shell is 1000 times biger than should be it was more than 4,5 km long.
I resized the shell and I tried in octane, but the result was not the best. Surface was still bad as in your original render.
After the model been SubD's in modo and exported to obj file everyting turned ok. it works.
Re: Whats going on here?
Posted: Thu May 27, 2010 9:58 pm
by kilaD
daadaa wrote:true true....
i applied normal modifier... everthing looks normal,
exported as tris again but still have the problem. so i guess its a problem with max?
yes, its a max problem. I only checked "unify normals", but also gave it a new standard material. Try that